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I agree with your combat points though. What baffles me is the praise it is getting for no reason.
Crpgs and Jrpgs are such different genres I don't think it's really fair even to compare them.
For example, Crpgs rely heavily on having the combat log available for you to see exactly how damage and hit percentage and so on are calculated. Since most simulate dice rolls, it is crucial to be able to understand the battle log and see your mistakes. You can't really just pop into the game and do well, you need a fundamental understanding of how the battles work.
Jrpgs, on the other hand, tend to obscure information such as how damage was calculated. Stats are a bit more abstract, and usually the best way to interpret stats is to compare to other party members, since you don't really know the under the hood computations. It's more about increasing stats and working on class specialization and recognizing who to use in what situations.
In terms of plot, Crpgs usually ask you to take an active role in plot development. Decisions are often presented, and these decisions tend to have repercussions later down the line.
Jrpgs generally ask you to get less involved in the plot. They ask you to navigate your party and fight enemies to the next plot point, at which point more story is given to you. This is more of a traditional approach to storytelling, where the story is more or less already written and is just waiting for you t experience it.
This is of course a simplified and generalized explanation of a few points of the two genres. Which one is "better" is purely up to the player.
Personally I enjoy both genres immensely, but if pressed might say jrpgs are preferable to me. Crpgs are great, but definitely require a bit more attention from me, so in the evenings when I want to unwind. I find jrpgs a bit more relaxing.
Just a moment of finger wagging, but you really shouldn't pop into forums for jrpgs and suggest that the games are for 10 year olds. That's just pretty offensive, especially since jrpgs have a huge distribution of audience age. It's a different style of game, and if you don't like it that's fine, just no need to insult the player base.
I have three hours in it (Temenos) and I have to ask - is that random filler combat (where I can barely walk few steps before getting into combat) like, normal, and is it going to last the entire game?
Because...I find it really boring and interrupting the game? It does not help that so far the combat has been completely devoid of any challenge or tactics or anything interesting really.
Just wondering if I should persevere or not. I do like the music, the graphics, and the story setup of the murder investigation seems ok.
You can reduce the frequency of the random battles, but you can't remove them. They are very common in the genre, going at least as far back as the origins of Final Fantasy and Dragon Quest. They are the main way you level up and get stronger over the course of the game. The combat is obviously easier if you are still at the start, even more so if you only have the one character, and it does get significantly more challenging later on, though other than some endgame superbosses, I wouldn't call it an especially hard game.
stronger. i think this game is master level at neither of them. but good jrpg that can appeal to 2d era rpg fans are rare there days. so the game got rave reviews. btw u can get an item that reduces probability of random encounters with enemy. but i dont think its a good idea because u need decent amount of grinding to face later stage bosses
Most of those games seem to be balanced around lobotomized people and never pose a serious challenge.
Even the most highly praised games like Chrono Trigger were like that and let’s not forget the fabled FF7 where you spammed Beta from disc 1 to disc 3.
If you want a complex old school JRPG then try Romancing Saga 3, (Octopath is basically a super-casualized RS) the game is 30 years old but the combat mechanics and inner workings weren’t fully understood until they data mined the game in the 2010s and it’s literally unplayable without a guide and reference sheet.
Didnt like the story or the character arcs at least most of em.
Combat was okay but didnt blow me away.
Dont get why this game is so overhyped.
7/10 at best
Partitio is my pick of strongest character because of this issue; he can load up on BP's at the start of every single turn. He can start with an extra BP, and he can have his latent power meter start full every battle. This means he can send off 3 BP's to someone on round 1, then do it again on round 2, and still have some to give on round 3. Since BP's add an extra attack each time for standard attacks (and even for some skills), you end up breaking every enemy constantly so long as you have a good spectrum of attack types.
The issue is the boost system... it becomes the go-to mechanic to super-charge every single time because you can break enemies constantly with it, and it's the only way to access Divine skills. BP's are simply too important.
Not going to push your opinion down, but if you think this game has zero surprises... could you tell a game that has even 1? I am honestly not wanting to argue with you, but want to hear some recommendations, since, oh boy this game had so many later on, that if you know better I LOVE to hear about those!