Pax Dei
Iyas  [개발자] 2024년 7월 2일 오전 5시 16분
July 2nd - Patch Notes & Known Issues
Changes

Resources & Crafting

- Nice Pork Stew is now correctly named Nice Bear Stew
- Clay, Flax, and Impure Iron spawn frequency and the number of spawn locations have been increased

Social
Increased chat message character limit to 255

Player Settings Menu

- Mouse sensitivity option has been added
- Mouse Invert option has been added
- Removed the “Use Occlusion Culling” option
- Moved the “Unstuck” option out of the graphics section to the main section where it should be

Combat

- Hit impacts now have reactions based on the surface they hit

Death and Revive

- Added home shrine for starting area as the default
- Unstuck cooldown is now 15 minutes

Wearables and Wieldables

- Improved the appearance of capes so that they are less distorted
- Removed decorative tiara from a character preset
- Further work has been done to improve overlapping issues with specific garments

Building

- Container sizes for newly built containers that had more than 10 slots have been increased. Existing containers do not change size - to upgrade your containers, please rebuild anywhere you want the increased size

Graphics Improvements

- More natural sun and moonlight colors
- Improved image color contrast

Bug fixes

Resource Gathering

- Fixed an issue where the title could crash while chopping down trees
- Fixed an issue where players are occasionally unable to complete harvesting mineral resources
- Fixed an issue where brown bears were not dropping loot

Building

- Fixed an issue where objects placed on the Triangular Stone foundation would break

Examine

- Fixed an issue with the Examine action becoming unavailable when regenerating HP

Crafting

- Fixed an issue where ingredients sometimes dropped on the ground despite having space in the inventory after unsuccessful crafting
- Fixed an issue where the Construction Hammer is referred to as the Building Hammer in the onboarding process
- Fixed an issue where the beehive was using an old wax icon instead of its own unique one

Wearables and Wieldables

- Fixed an issue where parts of the character's body would clip through the underwear
- Fixed some issues with sleeves that would clip through some jackets
- Fixed an issue where some bracers were clipping with the forearm
- Fixed an issue where chainmail armor pieces clipped through each other
- Fixed a clipping issue that capes had with some cloth tops
- Fixed an issue where Coarse Cotton Cloth had a placeholder as an icon

Teleport

- Fixed the issue where the Player was teleported in the middle of the current map and not their home shrine if it was in a different province

Inventory

- Fixed swapping items with G being unavailable most of the time

Combat

- Fixed an issue where, after being stunned, the player might not appear visually in the proper state
- Fixed an issue where Weapon and Shield spells would deal an additional tick of damage
- Fixed an issue where disabling Camera-Relative Targeting worked inconsistently while barehanded
- Fixed an issue where the Ring of Fire NPC spell would distort shadows in the environment
- Fixed an issue where respawning after dying with a shield equipped could lock the character in a specific pose
- Fixed an issue where tapping attack buttons too quickly would result in animations restarting
- Fixed the issue where the Player was able to cancel attack animation using block but still dealt damage

UI

- Fixed an issue where the warning that tells if multiple actions are bound to the same key was not visible in the Controls Settings while in Character Selection
- Fixed an issue where part of the text in Help UI didn't scale correctly with UI Scale
- Fixed an issue where the Plot management panel showed up despite not owning any plots
- Fixed an issue where the Accept/Decline buttons were not properly fitting in the clan invitation UI

Death and Revive

- Fixed an issue where the player was able to move during revive
- Fixed an issue where the Home Shrine map marker was excessively large and had a placeholder icon
- Fixed an issue where a Player was able to see their Home Shrine icon while in the dungeon

Locomotion

- Fixed an issue where wading in water was no longer hooked up after impact system was implemented
- Fixed an issue where Player's character animation stopped very close to the Petra Dei center, which sometimes resulted in a soft-lock situation

Audio

- Fixed an issue where footstep SFX were playing when the player was standing still
- Fixed the issue where the processing loop SFX would still play after an appointment crafter was destroyed

Performance

- Fixed an issue where we would sometimes get too many NPCs spawned in one area, creating performance issues



Known Issues

Combat

In some situations, after death, the SFX of a previously equipped item will play when attacking with bare hands. It might also happen that the animation of the previously equipped item plays when the player is walking.

Inventory

Immediately after death, the inventory icon might not correctly reflect its actual state. Picking up something new should force it to update.

World

There is a water volume in Innis Gallia / Aras that has no visible water surface.

Launcher

Malwarebytes anti-malware software might report some of the game files as malware.

Death and Revive

Teleport to Homeshrine sometimes crashes the game.