Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you just want to get the saw launcher out of the way, then trash any of the 'gimmick' upgrades. Focus on specifically getting ricochet, shrapnel, and multishot. At that rate the game just ends up playing itself. You'll be doing about 10-15 damage a saw, sure, but there will be about 20 on screen at all times and this scales well with things like shock and bleed.
The largest fault of the saw launcher, in my opinion, is that it lacks any of the 'punch' most other weapons have, at least in terms of 'feel'. Most weapons, when you hit the peak of a build, typically have some associative feel. Most melee weapons make you feel like you've just cleaved half the screen into mist, most generic bullet weapons make you feel like a walking maelstrom of screen shake and ballistic impact, so on and so forth. But the Buzzsaw lacks any sort of visual feedback that makes it even remotely fun. It's just the AFK gun.
I think it'd probably be better if it was a Melee weapon, maybe a chainsaw or a controllable spinning blade like Ludivico from Isaac or something. As it stands now it's just the limpest feeling gun imo.
Ricochet did not do anything with the saw launcher when I played, it does not makes saws richochet off of guys, and even though a ricochet bullet ping plays, no enemy took damage at any point.... I tested it repeatedly... are you thinking of shrapnel? I did take shrapnel, which works normally. When I try saw launcher again I'm going to go hard into the stuff I don't normally take, like plasma, stuff that will give me extra projectiles beyond the saws
Want huge saws? Bulk rounds top path, ricochet either path, shrapnel bottom path. If you disable autofire, swiftness bottom path's "magnetic rounds" and psych trail bottom path help too. Quick draw top path also increases size, and shield either path.
Want lots of saws? Shrapnel base upgrade already creates swarms, top path can increase their damage and the last upgrade "death row" spawns even more.
The weapon perks are strong too, you can increase the duration by 1 second, get even bigger swarms or give a 100% chance of charged rounds etc.
You can have swarms of huge and highly damaging saws, I think it's one of the strongest weapons.
Also, people keep saying ricochet, but ricochet literally doesn't seem to do anything in my game with saw launcher, I've tried it for several minutes to see if I could see it kill a single enemy, it never happened. I don't think it's doing anything, or it always ricochets to something out of my vision, every single time, and never kills anything (or at least not that I can tell, visually, or from listening to audio cues)
TLDR: You cant actually ricochet but you can get the scaling from each 'ricochet' a saw triggers