Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
let him wander around the sewers
Walked into a occupied room
Died
Died quicker than any of the other managers
Soooo, no, don't think so, but perhaps i am missing something, since as you said, no default perks
Thank you for sacrificing your wallet and let us know.
Totally nothing to do with liking robo xD
I will however wait for this to be a freebie at some point before i give it a try, or in a bundle (although bundle would have to have games i want in it).
Worky is great but he isn't a combat director playstyle. Best he can do is clear 1x1s that have 2 or less enemies, but if the enemies are well armed he will take damage before killing both. Worky's utility is the fact he has unlimited stamina, so he is best used on maps such as "An Honest Day's Work" Industrial biome where you have to play wide instead of building tall. More importantly, you want him mainly being in the workforce, maybe clearing small rooms or having him retreat if he sees 3 or more enemies. Its better to use cheap non-combat staff like administrators you can hire at the beginning (cheap useless staff have their uses, don't rush into buying all the hiring boost policies) to explore the map while Worky focus on consumer research or working the first doctors office, and if you realize its gonna be hard to harvest biomass without a nearby drone facility, you can build a staff treatment and recycle the cheap staff to get 20 -50 biomass early. IMO he is was better than Murray for research and he is best on large maps where stamina matters more and rooms to build staff lounges are non-existent. He is also great at early economy, the only thing is he is weak at is he doesn't offer any buffs so having him in the directors office is pointless and he isn't great a clearing large rooms like Coleman. But you can hire like 5 S/A rank security with starting equipment to make up for it, or 6 if you are using cheap disposible security. Basically as soon as you hear the notification that security staff is taking damage and have half health, pull the damaged security out, and rotate them out until someone else gets critical or killed. Its a 30k investment if you mess up so its not the worst loss (Blindspot gang racketeers you 10k-20k every so often). If you can research body armor and ballistics helmets, maybe some rifles or smgs for them, even better, and you will want to extract your best security guards with better equipment so you can do early room clearing on the 2nd and 3rd map.