Pixel Game Engine

Pixel Game Engine

[Intended Design Choice?] Picking "Teamleader" or other character concepts for dialogue does not allow Emotion to be picked
Hey, it's me again. Working on my project as always.

While writing dialogue I noticed something.

Not sure if this is an oversight or simply not intended, but at current you cannot pick a Teamleader or Teammember in the dialogues and have them display an emotion-based response.


On a secondary note, I also just noticed that the eye brows of character portraits from character appearance and dialogue fields don't match.
So for instance, while a dark brown-blackish hair color will correctly show black hair and black eye brows in Character Appearance fields. But in the dialogue windows, the eye brows will be lightbrown, unlike the hair which has the correct black color.
Ostatnio edytowany przez: Ponyeater; 24 maja o 6:01
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Autor oznaczył ten post jako odpowiedź na oryginalny wątek.
Pixel Monsters  [producent] 24 maja o 18:33 
That's a good point, we can make it work in some ways.
Already saw, you worked it out. Great!
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