Pixel Game Engine

Pixel Game Engine

[Bugreport] Editing Switches / Chests / Animals in-engine will crash the application
Hi again. This issue currently occures, when you import a sprite from the resources tab and then start to edit it straight away.

___________________________________________
############################################################################################
ERROR in
action number 1
of Alarm Event for alarm 0
for object obj_paint_control:

draw_sprite argument 1 invalid reference to (sprite) - requested -1 max is 4262
at gml_Script_scr_paint_load
############################################################################################
gml_Script_scr_paint_load (line -1)
gml_Object_obj_paint_control_Alarm_0
Last edited by Ponyeater; 27 May @ 8:37am
Originally posted by Pixel Monsters:
Originally posted by Ponyeater:
Little update: Seems the issue persists with all the new items you added for import and editing.

In all cases it's the draw_sprite argument for these items being -1 and that not being accepted by whatever range the object category normally allows. :)
Thanks for the report, that was a great one, it is fixed now.
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Little update: Seems the issue persists with all the new items you added for import and editing.

In all cases it's the draw_sprite argument for these items being -1 and that not being accepted by whatever range the object category normally allows. :)
The author of this thread has indicated that this post answers the original topic.
Pixel Monsters  [developer] 27 May @ 6:56pm 
Originally posted by Ponyeater:
Little update: Seems the issue persists with all the new items you added for import and editing.

In all cases it's the draw_sprite argument for these items being -1 and that not being accepted by whatever range the object category normally allows. :)
Thanks for the report, that was a great one, it is fixed now.
Pixel Monsters  [developer] 28 May @ 5:56pm 
Originally posted by Ponyeater:
Little update: Seems the issue persists with all the new items you added for import and editing.

In all cases it's the draw_sprite argument for these items being -1 and that not being accepted by whatever range the object category normally allows. :)
If you have imported some pictures already, you will need to remove those and re-import them as new images.
Originally posted by Pixel Monsters:
Originally posted by Ponyeater:
Little update: Seems the issue persists with all the new items you added for import and editing.

In all cases it's the draw_sprite argument for these items being -1 and that not being accepted by whatever range the object category normally allows. :)
If you have imported some pictures already, you will need to remove those and re-import them as new images.
Yes, I figured. The 2nd post was just a clarification for the OP. This issue is now solved. :)
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