Pixel Game Engine

Pixel Game Engine

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Beiträge 11 von 1
Amazing update. Just improvements all around and I haven't found a bug with the new stuff so far yet (but I haven't tested it in full yet). Of course, I will keep my eyes peeled.


The new events allow for a lot more detailled story-progression and mid-game changes. Great ideas and I am stoked to use them. Especially the ability to assign abilities to new skill slots or to transform characters with specific equipment or animations still there from the old.

What I also want to point out, is that you really took the feedback and integrated it well into the engine:

1) You can now use any variable or attribute for damage calculation.
2) You can assign skills to specific slots, so they're automatically equipped.
3) You can change system attributes of characters such as walk speed.
4) Equippable items can now also change many more variables.
5) You can have a lot more options for the Pop-Up Event now.

There is more I probably forgot to list. On a further positive side note, I tested all the bugs I reported recently and can voich that they're fixed:

A) Two-player mode is functional and no-longer crashes the compiled version of the game.
B) Conditional Check for Character Presence works.
C) Stealth attributes has a tangible effect in Action game modes.


Good stuff. Excited for more.
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Beiträge 11 von 1
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