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Fordítási probléma jelentése
It was made by the B team, not by the guys who made RE2/4 remake. As confirmed by leaker DuskGolem.
Okay, I'm not a fan of Bloober but which Japanese studio do you propose to remake this? Also, you do know that the Japanese execs at Konami chose Bloober for the remake? It's not like Bloober stole the IP.
But when you have to pay 7 millions for DEI consulting just to find out your monster exposes too much skin...
I propose Konami to sell its IP, they are not worthy of keeping them anymore. Sure it's cute with pachinko Silent hill, but we all deserve better.
Yes blooper did not start out last week, but they don't understand what makes JPN games special.
What matters is to have a game with "soul", you earlier mentioned RE3, its only fault was that the credits rolled way too fast. Otherwise brilliant game if it was 3-4 more in total lenght.
That's just another proof they're butchering the very core of the original game and that it doesn't deserve your money.
I, for one, am glad when garbage like this gets released. I get to save my hard-earned cash for other stuff.
Konami is just repeating the strategy of outsourcing Silent Hill to third-party studios, but with a little more care into the choice of the studios, which is not much.
If konami still cared about making games, they would not rely in third parties.
Do you have a basic notion of how japanese game (dev) companies work?
normally, they used to have "teams", which may be conformed by a mixed group of "emerging talent" (new artists, coders, whatever) and "veterans" (people that have worked previously in other teams). So that way, different teams under the same company (and usually inside the same building) are working simultaneously in different projects and games. That was not only to help innovation, but also as a kind of mentorship, so those new additions to the company could become more valuable "assets" in the future.
"Team silent" was created as the first team assigned to try to make a game that could rival with the popularity of the first resident evil, and take advantage of the "survival horror wave", which even squaresoft "surfed successfully" with parasite eve. That game was considered by many closer to resident evil, because it was more oriented towards action than "psychological horror", which no devs managed to grasp like "team silent"; "parasite eve" also helped to influence the creation of a horror themed action rpg ("vagrant story"), which unfortunately is still abandoned as franchise (even if considered part of the "ivalice universe").
thats what everyone expected from them:
to do what they used to do, rather than trying to cut costs and keep searching for dei funds to produce more mediocre ports, collections and games. unfortunately, many of this big japanese companies have been infected by the "woke termites" through the dei politics, funds and policies, so the future of many classic franchises is uncertain and grim if things keep going without more resistance from the audience to "just go with the flow" and be passive of all the bs.