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There are already a few other ways that make it possible to pair up townsfolk in the game at the moment. However, none of them are such "free reins"-events, but are instead connected to specific characters. There are a few townsfolk meetups (4, if I remember correctly) that allows for specific couples to me made. There is also a personal quest that allows you to pair a specific character up with another character who meets a requirement. Then there's a negative reputation event as well (but there's no guarantee that that couple will last).
And yes, events are only supposed to occur once. Don't know why the horse-event showed up twice for you. We looked at the code, and it seems like everything is in order with the event-logic. Perhaps you reloaded a save at some point which brought you back to before you completed the horse-event the first time and you forgot about it? Other than that, we don't know what might be the problem, as it's the first time we've heard of repeated events. If you have any idea, let us know and we'll try to fix it!
Oooh okay thanks!!! Thanks for the fast reply lol; I kinda wanna ask for a guide (in the future, ofc) on which specific couples have meetups to match up but I totally understand if you'd rather have people discover it on their own
On the topic of how the horse event happened twice... I am not sure I could have reloaded a save because it was the first event I got (I distinctly remember, because I said out loud to myself, "Wow, first month after being Sovereign and MY HORSE DIED?! And I can't afford either of the replacements? Heck, guess I'm taking the ugly one") and I made a point to only make saves during events that could end in someone dying, or right before closing my game, so I very much doubt that's the case... I mean, I did make absolutely sure to not make people angry my first playthrough (I am such a people pleaser I can't stand even hurting fictional characters' feelings), so maybe because of the lack of available low-reputation events to play the game just kinda went "screw it" and threw the horse-dying event at me again? I dunno, as a fellow game dev that logic's kinda iffy to me, too, though. Another (more likely with my memory problems, ngl) possibility is that I actually forgot to save after the horse dying the first time, but I quit so soon after seeing it that it didn't register in my mind that I had done so when I went to play again. I, however, also don't know if I buy that, because I also got the free-reins couple matching event near-immediately after the game started, and I remember being SO MAD because I had yet to unlock any villagers except the first 3 (which is why i felt the need to make this thread after finishing the game once, haha...)
The repeated event sure is odd. By the sounds of it, reloading wasn't the issue. It shouldn't be a lack of events either (we have made enough events without requirements to prevent that), and even if that were the case, it's more likely that the game would crash than repeat an event. We can't really replicate this at this moment, so we'll put it on the back burner and see if someone else encounters something similar and we'll hopefully be able to fix it in the future. Thanks for the help!