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1: You may have somehow encountered a memory leak that we are completely unaware of, if things get worse with time. Restarting the game should (hopefully) fix that.
2: The more likely scenario is that it's unfortunately the way the game runs. We have optimized RAM and VRAM to the best of our abilities, and we did completely rework a lot of the loading logic during the main development to improve loading times (they were much, much worse before). But the fact is that the game engine we use for the game (GameMaker Studio 2) isn't meant for games of this size, both in terms of game logic and graphics, and it has caused a lot of issues during the later stages of development. At this point, there's unfortunately nothing we can do about it. The music being weird when minimized is also most likely due to the way the game engine handles things, but it isn't something we have encountered before, so we can't say for sure.
Also, the text lagging might be mitigated by using the Low framrate adjustment-setting. The text lagging is something that we've only encountered on two of the non-development computers we have been testing on. On one of them, the issue was constant and turning the setting on helped. On the other, the issue only occurred sometimes and the setting didn't help, but using instant text speed (in manual mode, not using auto text) worked around the issue.
We hope that you can still enjoy the game in spite of the limitations!
Damn, sounds like this GameMaker Studio engine isn't great. I'll avoid them if I ever get into game development. :o