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Think of it as being like three levels. Below is like on the floor, Same is like Standing up, and Above is like flying. That's simplified, but basically, if something is set Below, you have to be on the Tile, while Same will let you activate from next to it, (can't recall Above).
It also controls whether a graphic will overlap or be overlapped by another (normally the PC). You'd normally use Below for small things, like a gopher or rope on the ground and Above for something flying, like a butterfly or bird image.
I don't see a reason you can't step on the rope unless the map tile beneath it is set to impassible. If it is, then the event needs to be set to Same as Characters.
I see no reason the rope isn't disappearing either, unless you have an actual map tile graphic of a rope in that spot too.