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Volcanic Activity: The region has either 1 giant, or multiple smaller volcanos in it, central to the bases. The volcanos add a Hazard to the map for all units, while also increasing Fire damage and reducing Water damage.
Sandstorm: player units have reduced range and movement speed. Increased damage for Earth and WInd, reduce damage for fire and water.
Hailstorm: all player buildings and units take small DOT, and have accuracy reduction. This DoT should be enough to kill a regular mana crystal in 1:15 minutes-ish. Increased cold and wind damage, reduced fire and earth damage. The DoT specifically would decide how difficult this modifier is and if you can tackle it without the appropriate powers and blessings.
Mana Siphon: The enemies have a mana siphon active in orbit that reduces mana gain in the region. They transfer this mana to their Shield generators making their range and health higher, and their defenses making them attack faster
Hurricane: flying minions are unable to be spawned, Accuracy of all minions and buildings is reduced, spell damage reduced and cost increased (due to the high winds and weather energy dissipating the mana) Wind damage increased (by say 5% less than spell damage is reduced)
Solar Storm: Mana gain increased, enemy damage increased by 50% and speed increased by 25%
High Priority: The machines have designated this region as high priority and have assigned multiple commanders to guard it. 3 commanders spawn at the end (alongside any normal lesser commanders at high levels)
Improved AI: Units are faster and stronger
Utilized Surface MIneral Deposits: All robot units and buildings have increased damage reduction (due to augmenting their armor with local minerals)
Military Installation: Builders are given weaponry, and buildings spawn explosive hunter seekers when destroyed instead of regular evac drones. The enemy starts with extra factories and airports.
Research Target: The enemy has a lower combat presence but higher corruption gain, and more terraformers at start.
Valuable Resources: The enemy starts with a high amount of refineries and a few extra terraformers (this wont be a problem to start since resources are maxed already, but it will force you to attack more carefully unless you want a flood of pollution) and corruption is already at 25%, completing the game gives you an extra reward
Heightened Security: Reinforcements are called more frequently, with the first set being immediately after the enemy first takes damage.