Age of Empires II (2013)

Age of Empires II (2013)

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morness 2 Dec, 2015 @ 3:41pm
Patch 4.6
Discussion thread is here.

Desync Improvements:
  • Changed terrain types from farms no longer cause a desync (Rock 1 and Desert 2).
  • Additional logging information has been added to the desync upload tool.
  • When a desync is encountered, players will have the option to upload their desync logs which will be published as a mod for further investigation by the development team.

Game Setup:
  • The host can now select spectator (as long as there are no AI players).
  • Custom AI options are now saved between games.
  • Roll over text for maps is now displaying correctly.

Editor:
  • When generating an Arena map the Editor no longer crashes.
  • Load time improvements have been made for maps containing a larger number of triggers.
  • Sound triggers should now correctly play from MP3 files.
  • Triggers no longer crash when changing unit stance for units with no AI.

Replays:
  • The map view during replays will now updated correctly when changing players.
  • Keyboard scrolling during replays remains functional after changing players.
  • Replays that use the “explored” option now function correctly.
  • The “view lock” option is now disabled by default during replays (or as a spectator).
  • Fixed an occasional infinite loop freeze while watching a replay on the fastest speed setting.

General:
  • Arrow key scrolling should no longer break after seeing the vote dialog or larger chat dialog.
  • Some units have been moved to the base came to avoid loading fails (these units include 33, 61, 1116 and 1117)
  • Shipwright is now correctly displayed in the Portuguese tech tree.
  • RMS maps now generate correctly.
  • Fixed a rare infinite loop freeze when drag selected formations are automatically merged during unit casualties. In multiplayer this would have frozen every player.
  • Improvements to the player colour assignment logic have been made.
  • Corrupted saves now report a message rather than causing a crash.
  • Improvements have been to saving African Kingdom missions.
  • The eagle death animation now plays correctly.
  • The tower rubble is now displayed at the correct size.
  • Random map scripts now prioritize retail DRS maps over maps of the same name inside the random-map-scripts folder. This should prevent issues with unintentional mods replacing retail maps if the map happens to share the same name.
Last edited by morness; 2 Dec, 2015 @ 3:42pm