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Well not exactly sometimes there's a "big hit" version of spells that is not affected by a crit rating in the game it's separate and determined by some other attribute. So to the best of our knowledge crit affects spells but am not 100% sure. Just like with whether factors apply to reserve members or not, or whether factors stack or not. To the best of my knowledge buff factors stack, most others do not, and Full Bonus has to be worn by 1 person in your main 4 fighters, if you have it on a reserve team member it doesn't work, but earring of readiness does, the item spawning accessories work on reserve members, and I don't know about the 2 assault related factors, loving care and morale booster whether they work on reserve members or not
There's just several mechanics that are poorly explained in the game or not explained at all.
CRT is a waste of a factor slot on any character.
It's not in this game specifically but there are other games where there's spell "crits" that are not actually considered "crits"
In this case I'm just thinking like.. a lot of mechanics aren't really explained despite all the tutorial popups we get
and while on most characters I'd op to have HP or MP drain to make them more sustainable, I don't exactly need HP or MP drain on an assault character, So.. Int up vs Crt up was the decision (Reckless magic probably wouldn't work on assault because the characters don't actually use MP on an assault?)
It's a wasted slot because you got plenty of other things to add that're better.
So what would you use for casters that are only used in assault? HP or MP drain useless reckless magic wouldn't even work would it because in assault they don't use MP, so it's basically int or crit