Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I'm a bit hopeful that it might help to eliminate dead stock of manufactured goods in the early stages of the project.
I think the more familiar you are with this game, the more you will be making middle class and above living goods and food from the early stages of the game with an eye on the middle and later stages. Beer is a typical example. You have no use for it until you build a tavern, and every time you make a keg of the prerequisite item or a finished beer, you drain the treasury as a resource purchase.
Knowing this, I would still build it because of the cute uniforms of the brewery and tavern and because I want to see a beer festival when fall arrives.
Also, as the status of Ratizens rises, the production rate increases, supply exceeds demand, and bags and other household items accumulate as dead stock.
Currently, until we started trade, the only way to prevent these problems was to force Ratizens to pay high taxes to collect them, but I hope that this can be sold by the trading post.