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Before the game became like what it was, it was hub and friends only, meaning your teammates are closer than what it is now.
Edit: for number 1, I think the idea of limiting the restocking makes it relatively closer to the older game, limiting potions and whatnot, but also keeping the new ability to restock.
Probably never fought the dumb floating whales in Rise.
Agreed. This is Monster Hunter, not Dark Souls. The hunt should be a fun experience, challenging - second, perhaps. But first - fun.
Not sure about World, but that was already implemented in Rise.
Eash locale will have at least one "twist"/event/season or maybe more. So with that, the materials obtained from the same area should change, theoretically.
And how is any of the Elder Dragons natural? Sorry, but the higher the monster rank goes, the more nonsensical the monster becomes. There's no escaping this. That's just how it is.
Amatsu is dumb too.
I think the main reason why hunters die too much is because the damage of monsters is too high.
I don't recommend removing players. Removing players will make the player's game experience very bad. This is an inflexible setting.
It's enough to no longer share the number of deaths between players.
And materials are allocated according to the percentage of damage caused by players to monsters.
The player's survival is conducive to obtaining more materials.
The hunter who has died too many times does not need to continue fighting, he only needs to wait for his teammates to defeat the monsters.
I improved my suggestion. Please look at it again if possible.
Shorten monster weaknesses. Limit hunters’ life recovery in combat (Cancel super recovery and Life steal). Keep Mega Potion.
Hunters need to prepare for war, making more powerful pods and lethal traps.
Worse combat environment , such as thunderstorms.
I think monsters should not have too high damage and too fast speed. The excessive speed and unlimited stamina make the monster look fake and unreal.
The battle with monsters should not revolve around excessive damage.
If the monster is designed to be annoying, the number of players will drop sharply.
I think the only thing I liked was in point 2. when you mentioned a “Last man standing” sort of mechanic where your teammates would have to wait for the remaining hunters to solo the monster, a standby mode where you watch the other player would be fun. Them doing more damage lasting longer and getting more materials would be cool.
But I don’t really understand the point where you said Rajang is a bad monster because it’s unnatural and unbeautiful. Have you seen the monster’s in this series? Do you think Pukei-Pukei is a stunning runway model of a monster? They’re supposed to look ridiculous or other-worldly to varying degrees. That’s why it’s called Monster Hunter. We have an alien monster xeno'jiiva, a jet back dragon valstrax, a monkey that farts on you congalala, some creepy defeathered turkey with a stretchy neck khezu.
For point 5. In Monster Hunter Wilds they’ve already fixed that issue, depending on the seasons/weather and time of day, monster locations and endemic life will change to match the environment. So you’re always going to have new materials in different locations.
When you mention point 7. about different hunters having different types of traps, I feel like you would really like the game called Wild Hearts. It has a “Karakuri” system that incorporates different types of traps for each hunter to use. Granted the frames in the game are really bad and unoptimized, and you’d have to make a new account through an EA launcher, but it’s still a very fun game.
While mine is similar, whats the point of me putting in the hard work when someone else is gonna just do absolutely nothing?
Kicking them out of my hunt would be better for both me and my temporary teammates
In the wilds, Palico can speak. I hope I can like him.
There are better ways to solve problems. If we kick players away, novice players will be disgusted with MHW. We need to know that MHW is a cooperative game.
What you say there isn't going to help noobs or vets due to the fact that
1) if you want max rewards, you'd play solo rather than with people
2) if you want to play with people, you're being punished to play with people
3) new players may or may not leech, in which I've seen an influx in Rise and World
There are many players who cannot solo because some monsters are too powerful.
All he can do is press SOS.
When a monster's damage is designed to be too high, the problem is not with novice players.
If hunter's CARTS are no longer shared. Those novice players are willing to fight.
The problem is not the players.
If the game is well designed, we don't need to kick out any players.
100%, I leave or kick afk players or corner dooters/dusters.