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We're looking at another world style game .
Must not have played bowguns in Rise.
Lmao what a joke needing to refill ele ammo once or twice on certain high level hunts.
I fully support the charges in Wilds.
You could only craft so much. And when playing coop (and were doing the lion’s share of the damage) you ran out of mats quickly.
I'm fine with QoL, I love the infinite pickaxes and whetstones (after all a real whetstone can be used thousands of times and a pickaxe *can* break, but it's unlikely) but this whole "Walmart full of supplies in your tent every time you go out to hunt" is too much for my suspension of disbelief. I'm fine that it's there for people who want to use it, but I won't. I also don't change my gear for multi-monster hunts or swap weapons if I forgot to change before the hunt, you know how things worked in Gen 1-4 preparation is key and I like to keep my hunting that way.
The AI is more aggressive, making monster fights longer and more intense. This game requires players to be patient, adapt, and master their weapons, creating an experience that is far more rewarding than simply chaining flashy moves with modern mechanics.