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The idea is a bit silly. As Capcom and other developers aren't going to stop making games for a platform/ecosystem that has 100 million+ potential customers just because the Steamdeck exists. And in hindsight, we can see the Steamdeck has only sold a few million so far. It's a long long long way from making the Switch (and Switch 2) irrelevant.
Not even to get into things like how ass the optimization is compared to Rise.
If it means anything, going through datamines, the story is more like 4's rather than Worlds. It's important for explaining things (because ♥♥♥♥ gets weird in Wilds), but you could skip it and things wouldnt really be confusing. MonHun language is still available, I believe. Elemental Greatsword was never good because of the speed in Rise, it was good because element as a whole was buffed. Also, the monster roster for Wilds seems to have a perfect balance of silly and serious, especially with yian kutku, and congalala returning. Also, if youre going to be upset basarios isnt in, you HAVE to be upset that Rise didnt include Great Jaggi, Great Jagras, Gravios, Zamtrios, and Agnaktor. Staggering and launching is a meme, not sorry, but I'd rather not have Dumb-♥♥♥♥ McGee not tripping me over and over again because I'm being punished for another player having the intelligence of a roll of paper towels. IDK where you read "too confusing for longsword players", as that hasnt been stated by anyone officially, but lying and making ♥♥♥♥ up only hurts your argument. Rise was also the game that removed hitstop, adding it back later, Wilds has reduced hitstop, which isn't a bad thing by any means. Palico speech isnt "attempting" to be removed, it's still in the game, and you can use it. Palicos were given human words to better assist with gameplay, such as announcing major attacks.
Good lord, you complain like a forty year old white woman at an organic grocery store. Next you'll probably want to speak to the manager?
Why are you lying? Rise hitstop values are half of wolrd values because Rise works off of 30 ticks, in reality they're nearly the same as World values give or take a frame or two. It also always had hitstop. Wilds also had ZERO hitstop in the first demo outside of specific moves and it was going to stay that way if there wasn't a massive uproar from the community.
Also, monhun langauge was absent from the demo and they've outright stated it's not a VA option in Wilds.
Rise factually was a game that removed hitstop, it was a large complaint with the game that there was no hitstop. Hitstop was later added to the game.
Rise took more from GU than World. World was trying to soft reset the world of MH, and failed to do so.