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Both daughters played Primordia extensively. My older daughter played during development and after release. In fact, during development, she and I would play make believe of scenes that were still being designed -- I have a great photo of her standing in front of our local city hall's "Council Chambers Elevator" holding up a ball that we used as our make-believe power core.
My younger daughter was too young (just a few months old) to play during development, but as she got older, she became obsessed with Primordia and adventure games in general. Both girls played many with me -- Loom, Machinarium, Pajama Sam, Broken Age, and Monkey Island 1 & 2 were perpetual favorites, though Primordia naturally held a unique place in their hearts. When my younger daughter was just getting old enough to play Primordia, my older daughter drew her hint pages like the in-game hints in Machinarium. My older daughter has a Crispin plushie, my younger daughter a Horatio one.
One my favorite Primordia-related parenting memories (thankfully memorialized in an email to my teammates James and Vic) was when my younger was two and a half and already obsessed with Primordia. At the time, her prized possession was a rag-doll of an owl that she called "Hoo Hoo."
Daughter: Mommy, I want to meet Scraper.
Wife: Ok
Daughter. I don't want him to take my owl.
Wife: Oh, he won't.
Daughter: Yes he will. That's what Scraper doos!
It was the "doos" (how she pronounced "does" as the time) that pushed it over the line to sublime.
Anyway, it means the world to hear that Primordia has that special place for you, and started you on your own dev journey. It sounds like I'm about 15 years ahead of you, so I look forward to the day when I'm totally bald and some player is telling YOU about how your game meant so much to them....
Keep up the good work and wish you all the luck in the world! :)