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There are some lines -- relating mostly the Alpha and Beta (the small robots inside the big one), where the dialogue is displayed on the screen using a different function. I believe that function may employ an manual timer, as opposed to leaving the text on the screen for as long as the sound file is playing. It's *possible* the bug has something to do with that. But if it's happening when, say, you talk to Ever-Faithful, then I can't even guess.
I'm going to forward this to WEG (the publisher), since I'm not a coder and am not even that familiar with AGS, but Dave Gilbert (i.e., WEG) is both a coder and an AGS expert. Maybe he can help address this. Unfortunately, he's currently got spotty Internet access, so it might not be quick.
Really sorry about the glitch, and wish there were an easy fix I could give you.
I don't know if it's related to Alpha and Beta only; the dialog when setting up the ride up and the first dialog upstairs also skipped. I stopped playing there, because I felt I was losing too much of the story.
It's not all of the dialogues, but I can't see a very clear pattern either.
Thank you once again!
And, it only happened with this specific AGS game. No issues with all the other (and, as you can see, I 100% all the other WEG games =P)
is this on Windows?