Deep Rock Galactic: Survivor

Deep Rock Galactic: Survivor

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Class mod mastery restrictions are too much.
Why do the class mod masteries have such harsh restrictions, especailly when compared to the weapon and biome ones?

At the very least, get rid of the "no healing at all" restriction, as that's completely overkill. Maybe just make it "no red sugar" instead, so that health regen upgrades aren't made meaningless for the class masteries.
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Showing 1-9 of 9 comments
I've wondered the same
Toana 26 Jun @ 7:10pm 
Yeah its terrbile, im always up for challenge but this is on another level
Originally posted by neunundneunzig:
the game is designer by ♥♥♥♥♥♥♥, that's why

If that's suppose to say Chinese, how wrong you are. The devs are from Denmark.
InterWill 5 Sep @ 12:42am 
It's a different kind of challenge.
Map is smaller, there is less to mine, more combat focus, no healing (except in shop).
It's meant to feel different from the other game modes. The key here is different. Focus becomes on not taking unnecessary damage.
Neomare 5 Sep @ 3:30am 
I completed all the class mode masteries without to much drama. It is a challenge but not to much. Compared to weapon masteries of some of the weaker weapons it is noticably easier.

This game is pretty slow paced so as long as you have enough damage it is relativly easy not to get hit to much.

Stage 1 is the worst. hold it out, patch up in the shop and after that it gets easier.

Keep trying you will get there!
Originally posted by neunundneunzig:
the game is designer by ♥♥♥♥♥♥♥, that's why

I'm always for constructive criticism on a game and its design, especially one still in EA and thus being actively developed.

This is not it. This serves no purpose, and the use of the slur is unnecessary. Go troll elsewhere.
Originally posted by InterWill:
It's a different kind of challenge.
Map is smaller, there is less to mine, more combat focus, no healing (except in shop).
It's meant to feel different from the other game modes. The key here is different. Focus becomes on not taking unnecessary damage.
This. I found the class mastery missions frustrating at first too. Then I just started rolling with it. Avoid damage whenever possible- which was good practice for other missions. Save gold for healing between missions, especially before the last mission. Focus a little more than usual on taking hp upgrades sometimes.

Even with the tactics and strategies I learned, clearing some of these was reeeeeally tough and took quite a few tries. It did also help me to better learn the strengths and weaknesses of those classes though.
I also found it helpful to bounce back and forth between weapon masteries and class mod masteries- haz 3 for one, then the other, then haz 4 or 5 for weapon then class. I'd start with whichever I was struggling with more. Having increased damage ofc makes it easier, especially for the starting weapon.
Originally posted by mysticcell:
I also found it helpful to bounce back and forth between weapon masteries and class mod masteries- haz 3 for one, then the other, then haz 4 or 5 for weapon then class. I'd start with whichever I was struggling with more. Having increased damage ofc makes it easier, especially for the starting weapon.

Exactly. I did a bunch of the weapon masteries, and then switched over to the class ones. Also, I believe that if you do level 1 of a class mastery, you get that reward when you try level 2 or 3. Also, if you're feeling confident, you can just do level 3, 4 or 5 and you get all of the reward from the lower levels.
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Showing 1-9 of 9 comments
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