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Een vertaalprobleem melden
the format is like
\samples\hihat_1.wav
Format : Wave
Format settings : PcmWaveformat
File size : 14.8 KiB
Duration : 237 ms
Overall bit rate mode : Constant
Overall bit rate : 513 kb/s
Audio
Format : PCM
Format settings : Little / Signed
Codec ID : 1
Duration : 237 ms
Bit rate mode : Constant
Bit rate : 512 kb/s
Channel(s) : 1 channel
Sampling rate : 32.0 kHz <- here this could be less
Bit depth : 16 bits
Stream size : 14.8 KiB (100%)
they seem to be all mono. and 16bit.
i can load the .wav file like this.
On Instrumentlist : double click orange "Samples"
click big orange box "+"
load custom sample.
now i have a custom sample loaded.
Its in the Sampleslist and i can preview the sample.
The only systems i could hear this custom sample in editor added as note "C" was in
NEO - GEO -> SP1 (chanel) other SP2-6 chanels might work too.
NES + FDS -> PCM works too
ARCADE -> SP1 other SPx chanels might work too.
So don't always assume that wav files are these simple formatting things, they can have a few different internal formats and can be picky to work with at times.
Still, it's easier than working with sound in the 90's, of which wav was one of several completely different formats, including VOC and some others. IIRC it was a blessing when Winamp came out around 98 or 99 and you could 'freely' play just about all the different formats with one piece of software.
When in doubt, set mixer settings (bass/treble/pan/EQ) level and record the audio from one software to another if your soundcard lets you do this, OR, convert the format using audacity or something similar to that (sometimes easier especially with motherboard audio which can be 'iffy' on a good day).
Be careful when using 8 bit samples, as they won't have nearly the precision of audio recreation that 16-bit samples would, and can sound really tinny or just plain terrible depending on what is playing it (software and hardware, and if it interpolates sound or not). It's not just samples per second in hz or khz you want to worry about, but I believe it's 8-bit that only had 256 different levels of sound available per sample (meaning, the level of the audio, like when you look at a spectrum analyzer). 16-bit has some 65,536 levels, I believe, or something crazy high like that. Though, that said, if you're making something decidedly old sounding, that 8-bit sample might be just the ticket.
All in all it shouldn't be too much of an issue either way here, once you figure out what format they are, and how to get them into this software.