Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Not sure what you are expecting in an alpha in the AM on a workday?
If you are playing pve, what difference does it make, play solo?
Oceania - 15 player
US Central - 11 players
US East - Pretty empty. 2-5 players
US West - 10 players
These are Crimson numbers from the first server I joined for each region. They don't include me in the numbers.
Servers for regions that are asleep right now (US) are partially filled.
Oceania is nearly full as it's evening for them right now.
What regions are you trying?
I fixed the heli in unreal almost 2 weeks ago.
It's as simple as adding an array and some branches in between and some checks. and voilla.
No more spamming the LZ button.
You will be on a list with max 16 people. No need for the dev's to change the chopper system and you can change destination before the heli lands to pick you up or before you're sitting on the chopper.
This took me max. 15 minutes to set up.
That's including a test array for the logged in users and some debug nodes to test if it really works.
The whole system has an input and an output.
Connect those 2 between their system and voilla.
All they have to do is add a list to the menu and put those names in there from the array.
It won't send choppers faster but at least the LZ button is not spammable anymore.
1 click and ur on that list.
let's say for them, an hour work? maybe even less.....
For them it's easier to add it because I have no users logged in.
So I had to make some extra nodes in there to test and an array with logged in users of that faction (which are 16 names and 16 indexes, from 0 to 15).
When list is full or when someone already clicked it, you're on the list and the LZ button goes green. And when a chopper arrives on destination, the player or players, (can be more then 1) will be deleted from that list and they can click it again.
Simple, fast and makes sure players don't have to spam that button which is really annoying.
This was a learning experience for me. But also to see if it was possible how I had in in my mind. And it was. Even a noob or NOT pro can do these things, like I am.
So, it sounds like you didn't fix anything. You added a queue that stops people from spamming the button. Doesn't actually solve the issue of long flight times and limited helicopters.
I'll bet you want that system in there.
No it's not a fix to have heli's faster. I never said the heli's come faster.
It's not a fix how they did it now as well.
If I am with 3 people, I ain't gonna take a heli with 2 others on it.
I wait for a chopper for us 3 which cost still 1 heli, just like the same if 1 person takes a heli. So nothing changed, only minor change. I still have to see if someone goes to that direction. And if he is, and alsone, I can take that heli, yes.. But 7 out of 10 times it's not that case. So nothing is fixed as well.
At least the LZ button is not spammable anymore.
15 minute fix. why not do that. They can think of a real fix any time.
It's better then it is now, that's for sure.
But sure, do the endless complain about something helpful. If we help it's not good, if we don't help it's not good.
Helping others is out of the question here.
Thanks for letting me know.
Have you built into your system what happens if that player leaves the server, hops on another helicopter, dies before their helicopter enters the map, etc?
An ability to cancel their place in the queue?
Redundancies to keep the queue from getting clogged up with requests that are no longer valid?
There is more to it than just setting up a simplified queue system.
What is currently, at most, a ten minute wait on a helicopter to make a round trip would quickly devolve into a long queue of helicopters comprised of birds that someone no longer needs.
(Please fix)