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Cheers for the fix. Game is at least playable now.
It’s a nice server, where people are trying to find solutions to make to game support UW.
nevermind, first custcene still locked at 30fps.
Thanks !
You're Welcome !
There's no separate settings for TAA or ambient occlusion, meaning if you set the game to low settings on the Steam Deck, and then use FSR 2, it's upscaling without any TAA being done, which means chunky pixels. Also, ambient occlusion doesn't scale well with low resolutions, causing extreme levels of dithering, which is why I'd rather turn that off.
It's possible to get a locked 60FPS out of the Steam Deck in this game with low settings, so I feel like the game just needs better graphics options.
I'm tempted to put together a proof of concept mod to try and get this working with some reasonable settings since I doubt Square Enix is going to fix things, per usual.
yep, I said that in the first post. game use a kin of DRM on the EXE that crash as soon as you try to inject a dll
When the full game will be out, you'll be able to modify all that through the engine.ini file, it's a Unreal Engine 4 game in the end, so it'll be simple enough to Mod.
So first off thank for this Littletale, but i was wondering 2 thing if you could tell me that would be great, first would you happen to have the hex number requiered for 32/9 ?
Also has i acquiered my 32/9 monitor recently and might have to replicate this with other game in the futur could you tell me how to know which hex number to look for to know which one affect the resolution, and how to determined the number for a specific resolution thanks