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This game is an action RTS not a full pledge action game.
When do you unlock these new moves ?
Thing is it's neither a good action or a good tower defense. Both are very shallow. Which is why I'm asking if I'm missing something in the gameplay.
There is also some variation in combo strings as well.
Oh yeah I got the R2. But outside of the first boss it just isn't useful because the recharge is so long. A single attack isn't meaningful.
I'm aware of the different combos but it sucks that they're predetermined. It's all rock paper scissor :
Group of flying ennemies : Light > Heavy
Group of trash : L > L > H
Tanky ennemy when you don't have the R2 available : L > L > L > H
That's it. That's the whole gameplay right there. Blocking and dodging isn't useful since the ennemies are not dangerous, most attacks thrown against the player miss since attacking makes the character move so much.
Is this your first Capcom games or something?
Why would I form an opinion on a trailer when the gameplay is available ?
All of these games have robust bases that are built upon. This though ? The base is thin.
Again defense doesn't matter in this game when attacks miss by themselves when you're doing your own combos.
Wouldn't surprise me. DMC4 has a lot of interesting stuff you can do with inertia and that was severly toned down in the 5th. I can imagine the jump from 4 to 5th wasn't well received initially.
Lad you're the one who brought DMC5 to the discussion. All I'm saying is I get why people might have reacted like that in the demo. Now back to the topic.
I was talking specifically about people who whined about the limited moveset the demo had and then painted the whole game as barebones based on it. The same thing you are doing here. Do you get it now?
No I don't. Because while I'm not sure what the DMC5 demo looked like (which character was playable and with what move), it's still DMC, with stuff like High Time and Stinger that tell you certain inputs are going to do certain moves, that it's not just going to be pre determined combos.
This game though ? I haven't seen anything like it. There are exactly three combos, two running attacks and two jumping attacks. And that one button you can use once in a (long) while. That's the gameplay right here, in three lines. The entirety of it from what I played.
If you're looking for another version of DMC, this is definitely not the game for you.
It's funny people complain about the design of a game without taking into account what's the game about to begin with.