Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If someone with a logitech pad that can switch between the two could check, we'd at least know if it has DI gamepad support
For reference, Xbox 360 Controllers do work in DirectInput games since it is reported as both an XInput and DirectInput controller; the triggers and right analog stick axes might not work as expected, depending on how the game handles axis mapping, but it will be at least somewhat functional in all games that support DirectInput controllers.
I know it's been a while since you posted about this, but is there any chance you could send me your xpadder profile for this game, Enclave..? I would *very* much appreciate it...
To enable it you have mess with config tweaking a little. I just did it and managed to enable running and looking with gamepad, however sticks are messed up by default, left is uses to look, and right to walk, buttons are all messed up as well.
This could be fixed by tweaking config further, but i have not yeat figured out the way it works, which bind is which button, how to swap sticks etc. But game definetly supports gamepads.
Open options.cfg
and change last line to this:
CONFIG=Config.mpp
also try to mess with this value
CONTROLLER_TYPE=2
with 2 i have walking and lookin working but messed up, skipped 1 for some reason, need to check if it will swap them back.
File Config.mpp has all the binds thats needs to be tweked to work properly.
There possibly could be problems with RT and LT, Dpad and lack of 2 extra buttons in case of xinput device... if only someone after so many years would created dinput > xinput wrapper, that would make using xinput devices in legacy games absolutely possible without LT RT problems. Has anyone seen one like x360ce but doing opposite thing via dinput.dll, dinput8.dll ?
It should and they should add gamepad support because it takes practically no effort to add gamepad support to a game like this and they could just port the control scheme from Xbox and configue for a Windows Gamepad.