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Looks fine to me. A bit weird, but you get accustomated to it after a while (=after various hours)
The original game literally takes 20 minutes for a full playthrough, and I'm glad if this remake have less than 2 hours of gameplay (if that's the case) and it's meant to be played over and over. Maybe try a new, unique run after you casually beat the game like no death run, no item/bombs run etc and there's also time attack leaderboard to keep players not get bored.
Were you using Kaede? Hayate's jumps are better.
Arcade games was a thing back then to take coins and games usually where shorter (and difficult to make it last longer), your first run didn't take 20 minutes, we are in 2024 so in our current era if the game costed 60$ for less than 2 hours it wouldn't be worth it, heck that mean I could finish the game and just refund it so your attitude is wrong here not mine.
In the end I spend my money how I want to, doesn't matter if you like it or not.
I don't know if the game is out or if it got a demo, I didn't have internet for weeks now and I have limited internet right now so at worse I'll wait for a sale or play for free if a friend own it, especialy if they have it on switch so I'm not losing much unlike devs, I wanted a remaster/remake and wanted to support it but not having a demo at the time killed my hype, there is a reason they didn't put a demo on PC and my guess is that the game isn't really good so no pre-order or day 1 buy, without hype I can wait and won't have the will to support the game now so whatever it's not a huge loss for them and if the game sell poorly then it's not my fault and devs may learn from this,
If a fan do make a good remaster and sell it for like 10$-20$ I wouldn't mind buying it, not going to pay more for it if it got no replay value and the game is short tho, what kind of mad man would spend a lot of money on a very short game ? lol.
I will say that whatever issues you have with the 7 frame start up on Jump, the way they designed Kaede to just be bad if she ever goes airborne makes a lot of annoying things about the game's design that much worse. Errant hurt box on the serpent enemy mid boss in Stage 2? Her vertical jump height is supposed to be her strong point, but I guess if you're trying to make a giant ogre cudgel kill something, there's just nothing to offset that. I have that happen with her or Hayate, but at least Hayate isn't garbage.
I think the game isn't going to be for everyone, but my god some of the tuning makes you roll your eyes because the game more or less will start demanding precision whether you understand the game or not. It's painful to see sometimes.
Dude, the game had a demo on consoles and on asian steam. Also you can buy games on Steam and get a refund if you don't lke them...The game's fine. Totally worth the money. Obviously it's pretty tough, but that was to be expected.
There is no demo on steam so I won't buy it.
Not sure about the tough part since it's possible that you aren't good.
Sure, I'm not that good, but there are 2 difficulties, so....anyway, a lot of games don't have demos...what do you do, do you buy only games with demos? 🤔
There reason is on the topic, read it: "Normaly I would pre-order this since I dreamed of a Blue Shadow remake buuuuuuuut I'll keep it real I'm not going to spend 60$ on a game that could have 5 stages, beatable in less than an hour, with no replay value, and bad controls.
"
If a game is 5 stage with no replayability I'd prefer a demo.