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If you still find the experience frustrating, I usually just recommend looking up a cutscene movie for it in that case.
COM's gameplay is pretty divisive and it's not uncommon for people to just skip it and usually watch a movie for it.
The slights are: Tornade, Mega Flare and Holy for mobs and for bosses esp the last one Mega Flare and Lethal Frame + Sonic blade so yeah you get the idea on how dull the game is - tbh the gba version is much more fun since the game was meant to be played on 2D and is just an awefull port to 3D battle system.
Enemy card farming without the rng minipulator (which can be found via youtube) is just hell on earth
Rikus story is short very short but since he starts with his own deck that you cant edit the last few bosses are a pain in the bumm on proud mode.
I never play chain of memories again, kh 1 and 2 are games I gladly come back to but that one is a big no for me
also make sure you watch every chapter in 358/2 days (you can skip them all after you hit the play button) for extra cards in chain of memory
if you just want to know whats going on in the story of chain of memorys you can also just watch the whole stuff on youtube aswell.
It's just constant 'card breaks' and I find it all too confusing... I don't understand why they went with this direction, but I hope there's no other ones like this in the series
Set up your deck well so you don't have to search for cards and can mostly just spam your loadout with triangle
Use roulette rooms to farm 0 and high numbered cards, moogle shop, chests, zzz rooms (just make sure to keep at least 1 roulette card so you can go to another one)
Getting good cards from moogle shops is really helpful early on, and each shop gives you free 5 attack cards
Put heal cards at the back of your deck for easy access (if you want to make sure they're not broken and can be reloaded, use any card + 2 heals with 3x triangle)
To avoid enemies breaking your cards, and to break any enemy cards, use triangle 3x, if the numbers add up to 10 or over then the enemy can't break them without a 0 card, and even if they add up to only about 6 or 7, they're unlikely to break them. may have to grind a little bit at the beginning so you can use more cards but shouldn't take too long.
for bosses if you don't have enough cards to use triangle too much (since triangle makes the 1st card become unreloadable for the battle), just wait for the boss to use their card and break it with a regular X button high numbered attack card
But it’s not that complicated. Pick cards with a higher number than your opponent to break them. Then use the overpowered sleights.
Sonic Blade is broken and very easy to set up
They make it sound more complex then it really is in game.
For example, say you want to build around Lethal Frame. Once it's unlocked, the sleight requires a Stop card and any two keyblade cards. So what you do is set up your deck in exactly that pattern, one stop card followed by two keyblade cards, repeated for as many stops and CP as you have. So long as each card is value 3 or higher, the total sleight ends up being 9 and is unbreakable by anything but a zero card, which enemies rarely have at their disposal. And because the Stop card ends up removed after your first reload for being used in the sleight, you can then line up a keyblade-only sleight with the leftovers like Sonic Blade.
That's basically how Chain of Memories works. You build decks in anticipation of spamming a desired sleight over and over again, thereby not even participating in the whole value game it tries to impress on you in the tutorial. It is possible to build a deck that merely spams normal attacks and plays similarly to KH1, but is unreasonably expensive as you'd want every card in your deck to be value 7 or higher. Which means spending a lot of time farming moogle points and frequent reloads because of a necessarily tiny deck with expensive CP costs.
If you go for all achievements in Re:CoM, that's a totally different story and don't recommend unless you're an avid achievement collector like I am.
(Basically if you want to grind for like 10 or 12 hours in total, this is your game to 100% achievement on)
Riku's in like 10-15.
But keep in mind that when I say "know what you're doing" I'm talking some TAS level "manipulate the game's RNG to force drop enemy cards" shenanigans.