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MC:Said it better than I could have myself.
Q:Are biomes in a similar.. road barrier, or is it just harder to make them fit the vibe of Hoxxes without making them too similar to what we already have? I think there would be some cool places to explore, such as maybe a lost civilization native to hoxxes at some point in time but falling to ruin
MC:New Biomes are actually easier to implement than new guns. Still a big task, but less migraine inducing.
Q:Ooh, important question: would we be able to customize our guns in DRG:RC in order to make them similar to another from the original game? I know everything is on paper, but it would be cool to fly on a grenade launcher there.
MC:Too early to say
Q:There are many ideas in the community regarding additional content for DRG in form of variation of existing content (e.g. "omarant heart stone variants" and the like).
I think there is still a lot of stuff one could add to the game. No big-headline-stuff, just updates.
MC:Absolutely. The great thing about developing DRG has always been that we never seem to run out of ideas for it. It's only a question of manpower and time, really.
Q:while you're here, I wan't to ask you : Are you still planning on doing a pass on older biomes to make them prettier and more in line with recent ones ? I know this is also a big task but I still have hopes 🙏
MC:That's something we'd like to do, for certain. If we do a biome update at some point, the question would be if we should spend time updating existing biomes OR adding brand new ones. See the dilemma?
Q:Yeah I think we should be able to equip three headpieces at a time like the Creator in TABS, and if you make a clipping monstrosity the only one you are hurtingbis yourself. We need to be able to wear goggles and hair or hat at the same time.
MC:This has been on my wishlist for a long time
Q:Robert I must know, when will we unlock the fridge in the abyss bar? Beer is good but I need something to eat with it like a hotdog or a nice sloppy joe :( Buff food would be awesome and more social stuff to goof off with with friends
MC:I literally put in that fridge in the hopes that a designer and a programmer would jump on it and make sandwiches a thing. But alas, no luck yet.
Q:perhaps S5 is particularly outstanding considering they get a full year of a break, and may use that time to rethink how they handle seasons. but even if all we get is "another season", at least it's not more rockpox.
this is starting to feel kinda like Nora Night's seasons in Warframe. remember Interim II, a break between seasons that lasted almost two whole years? let's hope DRG doesn't go the same path.
MC:I think I can promise with a very degree of certainty that Season 5 will not be Rockpox Part III
Q:But can you assure people that it will be worth a YEAR of waiting? That is the most important part here.
MC:I cannot. And won't, either, because it likely won't be. It will be An Update. It will not be The Next Big Gamechanger. Do not expect Season 5 to be something huge and groundbreaking.
Q:It's nice that you are honest about it. Doesn't make it sting any less, but it's something.
MC:And it stings for us too, believe me. But it's always a case of "if we do THIS, it's at the expense of THAT", know what I mean? We do not have infinite hands.
Q:okay you are back, are you willing to confirm or deny that rockpox would be exponentially better as its own mission type :drillchamp:
MC:Absolutely I will not. I am luckily not a designer, so I cannot answer that question. :>
Q:I ain't asking to be like "oh drg updates slow grgrgrgrgr" I just genuinely want to know, it's gonna be 9 months for season 5?
MC:Season 5 will be released Some Time before Rogue Core is released, as a sort of Prologue. This means it will be developed alongside Rogue Core as we add content to both. So yes, do not expect it before June next year.
MC:Our intention is for Rogue Core to be so different from DRG that it won't be an either/or question. We intend for both games to live alongside each other.
Q:In my opinion, this is a bad choice . The game need more content not less.
MC:And you're entitled to that opinion. And it's not even wrong. It's a question of priorities in here - we want to do more content for DRG, but there's more to it than just that.
Q:I miss the golden times when Ghost Ship release new weapons, overlooks, enemies and balance in only 6 months.
I play DRG since early access.
MC:So do we. Ironically, that's part of the reason why we're excited to work on a new game, because then that becomes possible again.
Ading new content to DRG now is exponentially more work than it used to be, simply because of how big the game is now.
Q:actually, are there any plans to add community content and/or allow modded weapons and mission types and biomes?
MC:Plans, no. I wouldn't say it's impossible, but don't hold your breath.
Q:Asking to clarify, is work shifting from one game more to another? And is that the reason for the long extension?
MC:It's part of it, certainly. But it's not a either/or question - work on both continues.
MC:For the record: We have no intention of Season 5 being the last season. DRG is still doing way too well to stop development.
Q:Off the wall question. If I got the game on Playstation Plus, but then paid full price for the game at a later date, is that suppourting you the devs? 🤔 Or should I just buy DLC..
MC:I would assume so?? Not really the right person to ask, I'm afraid. 😄
Q:Maybe Ghost Ship run out of ideas, they give us the same season events every time:
Find the mug and deposit it, find the Rabbit and deposit it, find the gnome and deposit it...
MC:Only a question of manpower - we have ideas from here to the ceiling. 😭
Q:i wouldn't fault you guys if you asked us to pay for larger updates. the community loves this game and already spends a lot on just the cosmetic DLC's. every company needs funds to hire more work and it makes sense a game like DRG would need resources to expand further
MC:Interestingly, it's not even a question of money. While we love money, obviously, since we are GREEDY GAME DEVELOPERS, we don't need to sell our updates. Rather, we're "held back" by our desire not to grow too fast or too big. We WANT to be a small, agile studio, not huge and bloated. A lot of us intend to never work at a big studio ever again - part of the founding policy of GSG.
MC:Of course, this means that we can't pump out updates like they do on Fortnite, ever. But we won't go insane making them either.
Q:Getting a bigger team also does imply new challenges when it comes to maintaining communication and standards :Sconk:
MC:Extremely much so! I'm terrified of us growing too quickly, because it brings SO much more work with it.
Q:Bro, in the past Ghost Ship have.. How many? 20 employers? And give us a lot of new content in 2 years of EA, Now you have the double of man ppwer and can't make a simple mission history..
MC:Making updates for DRG now is a lot more complicated than it used to be. Not sure how much clearer I can make that.
Q:we definitely don't need updates like Fortnite, this announcement definitely feels a bit jarring after such a long wait without much information though
MC:And we realise that. It wasn't an easy decision for us either.
Q:Are there plans for mid-season major balancing/bugfixing patches like U34 was ?
MC:No plans right now. Never say never, but I wouldn't expect it. We will announce if that changes.
Q:we definitely don't need updates like Fortnite, this announcement definitely feels a bit jarring after such a long wait without much information though
MC:We absolutely felt that long wait too. But we couldn't say anything, that was the issue - because doing so would reveal the fact that Rogue Core was being worked on. This announcement today is literally the earliest moment we could find to reveal it in a way that wasn't completely ludicrous.
Q:Totally understandable. But it puts you and your playerbase in a very weird spot.
MC:It does, to a degree. But in the end, it's up to the players to decide if our way of doing things is something they can live with or not. I doubt we'll ever majorly revamp the way we do things, because this is how we like to work. If some players aren't comfortable with that, then we can't hold on to them - and that's fine.
MC:Perk Rework: It's still a term I hear in here often, but as I say in all things regarding updates: Do not expect it to be some HUGE thing that COMPLETELY CHANGES EVERYTHING. We MAY do a Perk Rework at some point. But it probably won't be enormous.
Q:some new overclocks might be a comparatively easy way to add some fresh content. Depends on how overclocks are setup codewise though
MC:You'd think so, but Overclocks are by no means easy to do. Not so much the implementation, but more the actual balancing and finding something unique for it. We won't add an Overclock if it's just a slight variation on something already in there.
Q:Do you plan to change how the current perk meta is or simply "give more options"?
MC:Let me be clear: There isn't any "plan" right now. There is a note on a list that says we should probably have a look at Perks at some point. What that entails, I have no way of telling at this moment.
MC:Anyway, I need to be off. Thanks for listening, and don't eat each others' faces now.
God that was such an easy idea in my head.
Wait, so Leaf Lover is an actual cocktail, not a 90% water 5% soapy bubbles 5% burnt sugar?
Can you play as a woman in this?
"will it receive post-launch support like DRG?"
"will it release on both PC and console?"
"how will RC and DRG be connected?"
"can we customize guns to make them function like in DRG?"
were all met with the exact same "too early to say/we'll see" type of response. like, not even GSG themselves know these kinds of things yet? come on.
they absolutely announced this ♥♥♥♥ way, way too early. no wonder so many people are so concerned about DRG's future. we got three months of radio silence after the wet fart that was U38, only to be told "get ready to do it all again!" not even rogue core is worth getting excited for when details on it are so sparse. keep in mind we're not waiting a year for rogue core to release, we're waiting a year for it just to enter early access. that's how far back we are in terms of progress
i personally don't care about getting new content, but you can't expect the negativity of U39's slow release to be balanced out by rogue core's announcement. we barely know anything about it beyond "it is a roguelike spinoff". frankly, i doubt any of the screenshots seen on its store page is actually in-game content and not just dressed-up concept art
we don't even know what U39 is going to entail other than it going to be a crossover with RC itself. but frankly if it's not going to be the originally planned new mission type, then what will it be? i can't help but feel like it's just going to be a glorified advertisement for RC
they've given rogue core the absolute worst possible start by announcing it this way. and when their response is "yeah we know you're upset but uhhhhh too bad lol" it's no wonder people think theyre just trying to milk the IP dry at this point. obviously that's not the case, but can you really blame people for thinking as such? there's already a constant issue of people thinking that projects like survivor and the board game are siphoning effort away from DRG itself. announcing yet another DRG spinoff is probably just going to vindicate those peoples' feelings.
not to mention, i can guarantee that people are going to get rogue core and survivor mixed up constantly. especially those new to DRG in general. it just feels a bit silly that we're getting not one, but two DRG spinoffs releasing in the same 12 month timespan
Makes it easier for me to copy & paste.
Before this, I had to filter Robert's posts on discord.
Oh wait, I just realised you're the original compiler and the redditor was copying your OP to reddit.
Vulkan would be so nice
Obviously not, this is your 3rd DRG game.
Ghost ship doesn't develop drg:survival