Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Zobrazit statistiky:
 Toto téma bylo přilepeno, takže je nejspíš důležité
Dejan  [vývojář] 19. říj. 2022 v 6.59
Frequently Asked Questions
Here are the Mount & Blade II: Bannerlord related FAQ (frequently asked questions). We will update the topic with new information as needed.

PC
What can I do if I experience bugs/crashes/performance issues or can’t launch the game?
  • If you are facing crashes or can’t launch the game, please have a look at the Common Issues and Workarounds and the Crash Checklist for guidelines on how to potentially resolve the issue by using one of the methods described there.
  • If you are experiencing performance issues, you can help us by using the telemetry branch which can be accessed via the Steam beta system. 
    • Steam Library > Right-click Mount & Blade II: Bannerlord > Properties… > Betas > Select “perf_test” or “perf_test_beta” (depending on whether you are experiencing issues with the latest live or beta patch.) Please follow the rest of the instructions here.
  • If you are unable to resolve the issue or would like to report a bug, please head over to the support section and open a new discussion thread. Make sure to read the guidelines on reporting issues before creating the thread.
  • The game features a crash dump system that allows us to analyse and understand the cause of game crashes. If you encounter a crash, we would appreciate it if you were to make use of the crash dump uploader that appears after a crash to share the dump file with us to help us resolve the issue.

Where can I find more information on game updates?
  • Take a look at our Future Plans[www.taleworlds.com] post to learn more about what we are working on and what you can expect to see in future patches.
  • We will also continue to share development updates on our YouTube channel, through patch notes and blog posts.

I have feedback about a specific feature or would like to share a suggestion. Where can I post it?
  • Join us on our forum where you can discuss the game with fellow players, provide feedback or make suggestions. The Citadel[forums.taleworlds.com] is a good place to read up on the latest forum discussions, delve into The Keep[forums.taleworlds.com] to provide feedback on singleplayer features, The Fields of Valour[forums.taleworlds.com] for multiplayer features and the Suggestions[forums.taleworlds.com] board for brand new ideas!

What is your patch process?
  • In principle, we want to share patches with players as soon as we can! However, every patch has to go through a review and testing cycle for the purpose of quality assurance. As a consequence, some patches will arrive faster than others.
  • We continuously try to identify potential critical issues and push out hotfixes between regular patches that remedy those issues so that you can continue to play the game on the latest patches.

Is my current save game compatible across different versions of the game?
  • Most native (non-modded) save games are forward compatible and we will seek to continue achieving this.

Are there any plans to add a co-op campaign?
  • We spent a lot of time looking into this, but it is unfortunately not possible at this point to retrofit it into the project in a way that would achieve satisfactory quality. We may explore similar ideas in future products.

Which languages are supported in-game?
  • The game is available in the following languages (interface & subtitles): English, Simplified & Traditional Chinese, Turkish, French, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America and German.
  • We’re currently not exploring any additional languages beyond the ones already listed above.

Does the game support Steam Workshop?
  • Yes! We have released Steam Workshop support on 14.10.2022 - allowing community members to share their creations with others in an accessible way.

How do you intend to support modding?
  • We have released an array of in-depth modding tools that are currently accessible via Steam only (we are looking to expand the modding tools support to other platforms in the future). They include the following:
    • Scene Editor Toolset
      • Entity Placement Tools
      • Terrain Import, Export, and Editing Tools
      • Navigation Mesh Tools
      • GI Baking Tools
      • Level System Editing Tool
      • Path Editing Tools
    • Resource Editors
      • Resource Browser
      • Material Editor
      • Mesh Editor
      • Texture Editor
      • Body Editor
      • Cloth Editor
      • Atmosphere Editor
      • Skeleton Editor
      • Particle Editor
      • Model & Animation Viewer
  • You can access them by going to your Steam Library where you should enable the “TOOLS” filter. Then search for Mount & Blade II: Bannerlord - Modding Kit and proceed to download the tools after accepting the Mod Tools License Agreement. Please note that you will need to have the game installed for the tools to work. Likewise, your game version and tool version need to match in order for the tools to operate.
  • Modding is not limited to just these tools! You can create your own logic using our submodule system which is explained here[docs.modding.bannerlord.com].
  • The custom server and multiplayer modding systems also allow you to create new game modes, adjust parameters and host private or public events.
  • We are working with the community to continuously improve the modding capabilities. You can learn more about this here[forums.taleworlds.com].
  • You can learn more about modding on our forums[forums.taleworlds.com], the Mount & Blade Modding Discord[discord.gg] and our documentation[moddocs.bannerlord.com].

Why are patches breaking mods? Can I do anything to continue playing with the mods I like?
  • Modders can deeply interact with and influence the game - which is great but also means that the work they do can be dependent on many different parts of the base game in ways that we don’t control or know about. There is little that we can do to outright prevent such issues while the game is in active development.
  • You can use the Steam beta system to opt into a prior version of the game that works with the mods you like.
    • Steam Library > Right-click Mount & Blade II: Bannerlord > Properties… > Betas > Select the version you want.
  • The “Compatible Version” tag in the Steam Workshop item allows you to filter and pick mods that are marked for the game version you choose.
  • Modders can also determine version compatibility through the mod files which will warn you when launching mods that aren’t compatible with your game version.

Will MacOS be supported?
  • Unfortunately, we can’t give you a clear answer on this yet. We may explore it in the future.

Console
Which console platforms will the game be available on?
  • The game will be available for PS4, PS5, XBOX One and XBOX S/X. 
  • It will have cross-generation support.

What are the differences between the last and current generations of consoles? Are there any limitations for the older generation?
  • While last and current generations enjoy the same set of features and game content, there are performance boundaries when it comes to battle size and the frame rate. Having said that, we are always continuing to improve the performance of the product and are also exploring additional options for players to choose from when dealing with large encounters.

What are the performance settings on consoles?
  • On PS4, the frame rate target is 30 FPS and the dynamic resolution target is 1080p. Max troop count is 250 for sieges and 350 for field battles.
  • On Xbox One, the frame rate target is 30 FPS and dynamic resolution target is 864p. Max troop count is 250 for sieges and 350 for field battles.
  • On PS4 Pro, the frame rate target is 30 FPS and dynamic resolution target is 1440p. Max troop count is 250 for sieges and 350 for field battles.
  • On Xbox One X, the frame rate target is 30 FPS and dynamic resolution target is 1728p. Max troop count is 250 for sieges and 350 for field battles.
  • On PS5, when the fidelity mode is enabled, the frame rate target is 30 FPS on 60Hz displays and 40 FPS on 120Hz displays. Max troop count is 1000 and the resolution is native 4K.
  • On PS5, when the performance mode is enabled, the frame rate target is 60 FPS on 60Hz displays and up to “up to 120 FPS” on 120Hz displays. Max troop count is 500 and the dynamic resolution target is 1728p.
  • On Xbox Series S, when the fidelity mode is enabled, the frame rate target is 30 FPS on 60Hz displays and 40 FPS on 120Hz displays. Max troop count is 1000 and the resolution is native 1080p.
  • On Xbox Series S, when the performance mode is enabled, the frame rate target is 60 FPS on 60Hz displays and “up to 120 FPS” on 120Hz displays. Max troop count is 500 and the dynamic resolution target is 1080p.
  • On Xbox Series X, when the fidelity mode is enabled, the frame rate target is 30 FPS on 60Hz displays and 40 FPS on 120Hz displays. Max troop count is 1000 and the resolution is native 4K.
  • On Xbox Series X, when the performance mode is enabled, the frame rate target is 60 FPS on 60Hz displays and up to “up to 120 FPS” on 120Hz displays. Max troop count is 500 and the dynamic resolution target is 1728p.

Are there any differences between the PC and current gen versions? 
  • The essential parts of the game are the same across different platforms. However, the console version does not support modding and custom servers.

Will it be possible to use mods in consoles?
  • It is currently not possible to use mods in the console version. Even if we were to explore this in the future, there are requirements that make it quite difficult to achieve the same level of modding support as on the PC version.

Will there be crossplay between consoles? 
  • We do not currently have crossplay between different consoles. However, players can play Multiplayer across generations. They will also be able to transfer their unmodded savegames from windows store to xbox and vice versa.

Will there be crossplay between PC and consoles?
  • The game does not currently support this. It may be explored in the future.

Do we need PS+ and Xbox Live subscription to play online Multiplayer on consoles?
  • Players are required to have an Xbox Live or PlayStation Plus subscription to access online multiplayer on the console platform.

Are there any DualSense features that are implemented?
  • We have trigger effects for melee attacks/blocks and trigger feedback for bows. We intend to add more features like haptic effects in post release patches. DualSense support will also come to PC as well.

Will there be mouse and keyboard support on the consoles?
  • We currently do not support this but may explore it in the future.

General / Mixed
Will the PC and console versions receive new content/patches at the same pace? 
  • We will strive to achieve a common update schedule.

What will the full release patch bring to the game?
  • It will introduce additional content, improve performance and further polish the game. We discuss this in some more detail in our Release Plans.

When / will there be achievements?
  • Achievements will come to all platforms on or shortly after release.

Will there be a collector’s edition?
  • Unfortunately, we do not currently have plans to offer one. Maybe in the future.

Is there a bonus to pre-ordering?
  • There is a 10% discount on game pre-orders.
Naposledy upravil Dejan; 21. říj. 2022 v 3.14
< >
Zobrazeno 11 z 1 komentářů
Dejan  [vývojář] 21. říj. 2022 v 1.44 
Corrected a typo:
  • On Xbox Series X, when the fidelity mode is enabled, the frame rate target is 30 FPS on 60Hz displays and 40 FPS on 120Hz displays. Max troop count is 1000 and the resolution is native 1080p 4K.
Naposledy upravil Dejan; 21. říj. 2022 v 3.15
< >
Zobrazeno 11 z 1 komentářů
Na stránku: 1530 50