Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can you expand on this problem? What do you mean by "deal damage to an already defeated enemy", this shouldnt be possible normally. Exacly what caused you to be able to attack a defeated enemy. Anything will help.
Cards that make your mystlings activate multuple times can cause this to happen. This also occurs during the end of your turn when all your mystlings activate. Enemies dying from Eftus activation can take repeated damage from that despite having their hp reduced to zero. Say you're running Fable and Philips while having a random third mystling in front. This combination will cause Eftus to activate four times. If now the front enemy has two hp the first activation will kill it, however the other three activation will still target the enemy that just died. Since the enemy is dead the game believes that Eftus just dealt four killing blows and rewards you with an equal amount of mystberries. The same glitch seems to be working for the item that gives you mystberries on kills. I sadly forgot what it is called.