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Are there still requirements? Or is there only a set amount of medals given out in a single successful game?
Had Enemy at the Gates yesterday in random 4p game. Primaries/Secondaries/Soldier/Central Sector/Soldier Squad rating (though I rarely see it anymore)
Also, confirming 4.4, 6.6, 6.8, 6.11 are a ♥♥♥♥♥.
EDIT: 6.11 just to be picky with wording, you can see values for health/armor on bots/NPCs, they're just completely innacurate. xD
Right now all medals have same requirements, soldier\vet\aet difficulty and 1/2/3 secondary missions. There might still be no teamkills requirement, but im not sure about it.
If you had completed 3 secondary missions on aetriden and didn't get a medal then it's a bug! It also matters if it showed 3 secondary mission complete on endgame screen.
If you set both leaders commands and bots commands on the same keys, if you play a mp game with bots there is no issue. If you play tactical mode, moving your marines won't always have them being "agressive" and the displayed color of their move (idk how to say it you know the little circles) is yellow instead of red or green.
Yeah we completed the requirementsas Wrecker got his Aet demo medal and two other ppl got medals as well...yes also the broken recon one. If this is a bug, please look into this. I wish I had taken a SS but I forgot in my misery of not getting a medal lol >.> :D
In tactical mode, there's an issue with the first skill being downgraded on the bots when changing, but I can't seem to reproduce it reliably.
In tactical mode, the revive now requires you to be active on the recipient when it completes. Previously they would revive like a life drone. If you're controlling a differnt unit when the revive completes, the timer will restart and the unit will remain downed.
Component realated: Transfer Nanites, Desyncs redicously hard. give nanites is a less than 1/10 success rate for most people i play with.
Weapon related: M1gl/Law, had it happen twice this patch AS HOST.
When did that happen? Did that happen more then once? Any special circumstances?
Just tested, seemed to work. Does that happen every time to you, or only once\ a few times? Was there anything special about it?
Added
Did it misfire or something?
I experience both of these frequently in conjunction with changing "character focus" via alt+ASDF. One of the bots will die, or get close to dying; I'll hit tactical mode to micromanage. As I toggle through them, the bots (but not the main player) will often (1+times per map) have an available skill point, and the single point in their first skill missing. I always spec one point in that first skill FWIW, possibily anecdotal, possibly related.
If one of the bots dies at this point, getting a revive seems really hit and miss. It may be that issuing a squad order (stay/follow/move) is canceling the revive, but not resetting the timer? Every time you'll see the dial spin, but I'd say my successful revive rate is around 30% of just sitting still with all 3 people, and hoping nothing big comes to push us off the body.