Level Unknown: Backrooms

Level Unknown: Backrooms

LynxBites 21 Jul, 2024 @ 4:24am
I would gladly leave a review however..
Game runs at abysmal fps when looking at a flat wall, crashes with Fatal Error without logs in random places and forgets to hide playermodel so I have to stare at my model from the inside with terribly overtuned DoF effect.
Horrendous optimization and god forsaken lumen also completely ruin the whole experience by causing annoying input lag (around 150ms) which is unacceptable.
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Thompson 20 Dec, 2024 @ 11:23am 
Thank you for your detailed feedback. We deeply regret that your experience with the game was less than satisfactory. Here’s how we are addressing the issues you raised:

Performance and FPS Issues:
Optimization is one of our top priorities, and we are actively working to improve performance, especially in areas like flat surfaces where rendering is causing drops. We’re also making changes to Lumen settings to reduce input lag and improve stability.

Crashes with Fatal Errors:
We’re investigating crash reports and working to ensure logs are generated for troubleshooting. Stability improvements will be included in the upcoming demo.

Visible Playermodel and Depth of Field (DoF):
The issue with the visible playermodel is a known bug and is being addressed. We’re also rebalancing DoF effects to make them less intrusive and more visually appealing.

Input Lag:
Input lag caused by Lumen and other post-processing effects is being actively optimized. We’re also considering adding settings that allow players to toggle or adjust these features for better performance.

We’re committed to addressing these issues and delivering a much-improved experience in the next demo update. Your feedback is invaluable in helping us refine the game—thank you for your honesty and patience!
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