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When I think of the game in my mind, I visualize literally that - using wall runs, dashes, and attacks to escape damage, and to be somewhat flippant, when I think about using mobility (of which the prince has plenty) to escape damage, the main thing that comes to mind is to use it to "get completely out of range of any attacks". So I find the complaint somewhat intriguing.
Personally, I prefer that enemies in the game have the ability to change direction and attack me (if I don't take enough care to ensure that I use mobility to "get completely out of range of any attacks"), otherwise they would probably be too easy to dispatch.
Why didn't you run up the wall or otherwise "use mobility to escape the damage"? Archers are a pain though, and I have re-prioritized them as top targets after getting hit with one too many stupid arrows from across the screen (that, to be fair, I should have avoided by using mobility to...well, you know...)
I'd prefer that the mechanics and environment interactions be complex enough that an ill-executed kick carries risk, as while it may seem counter-intuitive, higher stakes and overall risk of jeopardy make for a better game experience, not worse.
What would you prefer, that the kick not move you forward, or that a nerf mat would pop up in front of a wall of spikes when you're careless enough to throw a kick too close?