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The only saving grace is that if you play on Nightmare or Inferno difficulty, healing bottles are consumed after use, so they can't be refilled. Ys VIII had the same restriction in Inferno.
Will put the game on the highest difficulty like I usually do and love it all the same. 😄
Like how in Ys VI there's the Catastrophe mode which is optional.
Maybe they can just not let us pause and heal during a battle, and bring back health drops from previous games.
In fact I think it's one of the few things that aged poorly about the classic Ys games since there is absolutely no reasons a single player game shouldn't let you pause the game (either because you got busy or just needed to get to the restroom).
Just do like Kingdom Hearts: making the pause only a simple pause without any menus in combat (or even have a continue or restart option to redo a boss without having to wait your death).
Ys could profit from a quick heal button with an equiped item like the herb in the first Ys, it should have been a good nod to the original while also saying that in higher difficulties it couldn't be done.
But my point stand: pausing in a solo game should be mandatory as an option (with some lag to prevent frame perfect inputs).
Who in their right mind would complain that you can pause in a single player game?
Just because you don't want to use heal doesn't mean devs have to enforce no healing challenge for everyone.
They already did, by limiting the use of empty bottle, the number of healing items you can carry, and you cannot stack food effect or use another without clearing the current one as well. It's not like allowing you to heal as much as you can instantly kill the boss anyway.
From your POV is all about the challenge and healing is bad, but have you even considered devs POV yet? That they want the game to be accessible to many as much as it can?
Do you even realize why they allow such generosity in healing? Because they already had to rely on 1-2 hit KO for enemies on highest difficulties - no matter how well you do in the battle, one or two mistakes and you are dead, hence the existence for Flash Guard/Move invincibility window. But casual players won't be able to use FG/FM effectively anyway or don't even bother, hence they will get KO'd very often, and they will need to heal/revive a lot burning stock very quick, and all that doesn't guarantee they can cheat pass the bosses anyway. Even if they can, for long dungeons with tough enemies or raid/hunt battles, they will run out of supply fast too.
Why there was not much healing in Ys in the past? Because enemies & bosses did not necessarily deal hard dmg killing you in 1-2 hits often, allowing you ample of time to correct your mistakes, and both sides are racing against time wearing the other down anyway.
You want no healing? Try asking every Ys player, including yourself, to no healing going through Ys VIII bonus dungeon on Inferno and let's see how obnoxious of experience feedback will be. Or one near end-game full-moon raid in IX can be tedious enough considering you can never control that one laser fire from afar. in the midst of madness
If anything, healing is not the problem, the real problem is having 1-2 hit KO as the challenge atm, but at least there were FG/FM windows so you could cope, but now they don't work like that anymore, let's see how it goes.
Just because you can use the stuff doesnt mean you have to, make the enjoyment you want out of it
To do chalenge run is necessary, because if you go up too high in difficulty the bosses just hit too hard and tank to much leaving no room for error. This forces you to use the "unworthy" methods but if you go too low, it's a bit of an execution.
At my level Ys 0 and 4 in normal mode are hard but doable and very good, Ys 6 is a ♥♥♥♥♥ (having all the equipment is essential to hold the Final boss).
SORRY?? 6 ONE OF THE SIMPLEST? Already just for the double jump which is really hard to do on this game, not that they are impossible but we are at a level where a guide is recommended so as not to miss equipment (unless as progress the story progress it amuses you to re-explore the entire map). As much as the fact that winning a single level can make the difference on a boss (very cool ) . ys 3 is 6 but refined and generally better on all points , we feel that it was made after.
The most modern ys games are much simpler than the old ones (games accessible on steam) Ys 8 or 9 in normal is the equivalent of the scenario/story mode compared to the normal mode of ys 3 v
in my previous comment, i may have written ys 4 when i thought 3... ys is not entirely linear
Just chill & cool it down, 6 is indeed the simplest of the classic trilogy - Ark - Napishtim - Origin, as it is also the first game.
Indeed there is the jump dash thing that can irk people often for getting 100%, but it is also not what you need to progress main story as well. Perhaps it is more difficult to pull when using gamepad, but on Keyboard it is actually consistent and easy to do, though I guess describing the method from one person to another can be ambiguous thus seems difficult to fathom and press correctly.
And let's just say Falcom made a mistake allowing player to free roam more initially, but probably didn't play test enough that you can actually miss crucial stuff to defeat certain enemy types. That's why on Felghana and Origin they narrow it down that you go explore regions one by one.
Oh and broken balance in difficulty too leading to tedious grind, and the critical hit enabled for bosses were huge mistakes.
I don't know what difficulty of Ys 3 around PS2 side-scrolling feels like, but generally fans accepted that Ys 8 Normal is actually Easy Diff, and Hard is actually Normal. Considering we have Inferno diff on top of Nightmare diff
also nothing stop one from not using helaing item at all as part of a challenge.
it is actually a good thing the system allow the player to chose either to heal or not.
Ys although had tedious hard difficulties for the early stage of the serie, has evolve, and it's a good thing that even casual players that enjoy JRPG can adapt the game's difficulty to their taste.
and for us hardcore there's always the top high difficulty usual locked behind a 1st palythrought completed.
so i have yet to understand why it would be unfortunate that Falcom let the system as it is.
in fact i want to know why and how restricting healing would benefit the game.