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Докладване на проблем с превода
I dont remember that being a thing in any other settlers game.
It seems like another modernism.
Instead of making multiple factions to show off specific regions and cultures, lets mash all the colours into the europeans like its the modern west.
Its unnecessary and frankly racist.
I noticed it with a lot of the troops.
Like I said it is unnecessary when you can just create a new inspired faction.
Like other games have done it, older games than this too- like black and white 2, which had 4 factions (Spartans, Aztecs, Japanese, and Celts).
I dont have an issue with diverse factions I have an issue when it seems to me like they are trying to racially make a game fit a western countries modern demographic.
And like I said it smells of wokeism, and trying to appeal to people based on surface level changes, rather than content and mechanical depth of the game.
Isn't it such a shame that people always seem to miss the mark for diversity advocates like you? They're just doing diversity wrong! But if you don't mind, I'd like to address a few inconsistencies that I, as a diversity noob, just don't get:
Despite these inconsistencies, which I find quite confusing, I am, of course, completely on your side! Who needs diversity and representation and any semblance of artistic licence when it's obviously far more important to preserve the delicate sensibilities of people like you who prefer your medieval settlers to be monochromatic blobs (but each faction gets its own brand of monochromatic blob, because you love diversity so much!). Keep up the good fight against those pesky developers and their insidious attempts to acknowledge the rich tapestry of human history and the beauty of diverse cultures!
because even if you play them thru steam you still need to install there launcher as well and i don't like being forced in a pattern other then my daily routine... just my 2 cents
so you want to make a extra buck here and there remove the forced launchers same goes for EA and everything Epic i mean its just our money your after any hows !!! so why don't you let us choose how and where we spend it ???
So when you have two difference species/races the obvious question is; how do they come to be together.
If I looked at The Elder Scrolls for example, who are the redguard? Where are they from? Is it reasonable for them to be in other regions? And if so to what sphere of influence? And you can do that with any of them, would you have nords in Blackmarsh (Argonian/Lizard people) for example.
And so this brings obvious problems when you start mixing peoples racial demographies in a game. Especially in a setting that looks very European (Climate and aesthetic).
Simply put you would not have black people, because being black, like being white, is an evolutionary adaptation to our environments.
So unless they are in the harsh sun similar to Africa where did they come from, and if it is harsh, why are there white people.
The only way this can make sense is if there is a hidden narrative (ie one group came from another place) OR they are inserting real world (western) diversity narratives into the game state. Probably under the false guise of inclusion.
Like if you want to build a world and have people invested in that world you need to explain things, that goes from species, to race, to sex (If there was no women, I'd ask how they reproduce), to culture, to aesthetic, to flora and fauna, etc.
And finally when inserting these narratives, it is normally to cover for the fact the developers have made a crap game, and so they seek to appeal to peoples diversity instead of to peoples ability to enjoy a good story and a good world design.
Took one look at the game and nope.
It sounds like it was entirely cooked up by AI story generation.