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Bir çeviri sorunu bildirin
It's going to be pretty cheap (like 25 candy to save you a trip from the fountain)!
DESIGN ANECDOTE: We've actually heard from a few people that they prefer the auto-heal after a fight. The biggest chunk of complaints we received about Costume Quest 1 was that combat was very repetitive, and as such we tried to make it so there were many more decision points for the player. One of the main reasons we added persistent stats between fights was to get special meters to carry over (allowing you to essentially "charge up" before a boss fight) and to create healing decision points which actually mattered; now a character who heals provides more value than they did in CQ1 since healing has value beyond a single fight. Early on we had a discussion about adding potions and other healing items, but we decided that an additional inventory management system just created too much for the player to deal with mechanically (essentially, too many decision points!). So now we're adding this cheap-ish fix to save people from having to backtrack (especially if they don't know exactly where the closest fountain is), especially since we were particularly fond of the already mildly complicated creepy treat card management system.
This new thing also fits the fiction pretty well! It has always bugged me in both CQ games that you couldn't just eat your candy. And now you can!
I love you!
btw does this game support vibration? I'm using the Xbox one controller and I'm not getting any feed back on hits or anything else for that matter.
(Also, nice touch on the candy eating mechanic. It's a really clever way of addressing the problem without needing to rewrite a massive part of the game. I look forward to trying it out!)
You might have to contact support (at) doublefine (dot) com directly for that just because some people did get them when they preordered, so it might be a case by case basis (total speculation). I sent them an e-mail and got a pretty prompt response yesterday (no solution since I didn't give them enough info).