Prune & Milo

Prune & Milo

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I'm almost at the end of the islands part, I like this. A few negative things:

- The English text needs some proofreading, there's at least one typo, and some of the text doesn't sound natural
- When pressing space/x/A, text should instantly show up, instead of typewriter-like character by character
- When there are gems broken into 4 parts, the seagull speech at the end delays too much, especially without a fast text display
- I think undo doesn't work properly when keys are pressed too fast, I noticed both enemies and canon balls ending up on the wrong turn after an undo
- I would like animations to be a little bit faster, the game slows me down
- I don't like that when choosing a target the direction I'm pressing isn't respected, e.g. when I have an enemy on the left and one on the right, pressing right while the right enemy is already selected ends up selecting the left enemy; if I press in one direction, then only enemies in that direction should be considered as targets.
- Display V / right joystick under the binoculars
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100% in 6 hours.

The English text really needs improving at the end.

I didn't get the "read all stones" achievement until I re-read stone #3, but I did read it the first time. Is the status of read stones affected by undo? If I read a stone, then undo, is it still considered read?
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