Ale Abbey

Ale Abbey

Okayden 1 Nov, 2024 @ 9:01pm
Final demo feedback
When the Demo first appeared, It took me three starts to grab on to the pacing and flow of the game, once I grabbed that, the game rolled together rather well, never needed a loan.

You can visualize the town progression, and expansion of the Abby.

The Pacing seemed to have changed from the start of the demo till now. The tactics I used at the start almost kept up with the pace, but now, they seem to overpower it.

For some reason, I was very impressed today, with what appeared to be finer/nicer graphics of the Abby.

The tutorial blips guide you toward understanding of the mechanics and in game stats without resorting to three word sentences that explain every single item/action/cause/stat/effect.

(W,A,S,D comment DELETED here.)

Many bugs have been eliminated. (Golf Clap)

I remember a time, I may have been eaten by a Grue. You have moved away from that, and made it safer, but you have the whole "Beer Wars" vibe in the background.

Failure must be available. I don't want to just participate in this game, I want to kick its butt, with some effort, forethought, faith, and sound business acumen.

You made the wish list, you are still in the ballpark, do good work, I await the full release.

GO TEAM GO!!!!!!!
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Showing 1-3 of 3 comments
Ryuger 2 Nov, 2024 @ 3:53pm 
Great game, I liked it, just to add more fun background situations
Dr.H  [developer] 4 Nov, 2024 @ 11:36pm 
Originally posted by Okayden:
When the Demo first appeared, It took me three starts to grab on to the pacing and flow of the game, once I grabbed that, the game rolled together rather well, never needed a loan.

You can visualize the town progression, and expansion of the Abby.

The Pacing seemed to have changed from the start of the demo till now. The tactics I used at the start almost kept up with the pace, but now, they seem to overpower it.

For some reason, I was very impressed today, with what appeared to be finer/nicer graphics of the Abby.

The tutorial blips guide you toward understanding of the mechanics and in game stats without resorting to three word sentences that explain every single item/action/cause/stat/effect.

(W,A,S,D comment DELETED here.)

Many bugs have been eliminated. (Golf Clap)

I remember a time, I may have been eaten by a Grue. You have moved away from that, and made it safer, but you have the whole "Beer Wars" vibe in the background.

Failure must be available. I don't want to just participate in this game, I want to kick its butt, with some effort, forethought, faith, and sound business acumen.

You made the wish list, you are still in the ballpark, do good work, I await the full release.

GO TEAM GO!!!!!!!

Hi! first of all thanks for sticking around, and glad to hear you're happy with the demo! Yes, the demo economy got a bit nerfed due to a lot of reports of people getting softlocked by the tutorial (most bought a ton of decorations right away and had no more money to get the economy going). For the full game we are trying to do a longer term and bigger picture balancing, it's quite a lot of work, but it's vital for such a game. Pleasantly relaxing, but still a little bit challenging is the overall idea we aim for.

Game over conditions will be difficult to hit (for example running out of money while a loan is active, or let a loan expire without being able to repay it), but they shall nevertheless exist.

There's a lot to do, but we're set to do it, and the feedback we collected in these crazy weeks (more than 30k players for the demo, and lots of you guys send over feedback in the forum or with the in-game tools) is gonna help us a lot in finding the way.

I look forward to show some new updates soon!

Cheers,
Dr.H
Dr.H  [developer] 4 Nov, 2024 @ 11:38pm 
Originally posted by Ryuger:
Great game, I liked it, just to add more fun background situations

Very happy to hear that! Oh there will be a lot of "background"additional things, both in the monastery and in the external (historical/economical) world of the game coming soon! ;)
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Date Posted: 1 Nov, 2024 @ 9:01pm
Posts: 3