Ale Abbey

Ale Abbey

Mari 25 Nov, 2024 @ 4:06am
Feedback
Super Fun!
My boyfriend and I heard about this game via TikTok in the middle of the night, decided to try it for just a second, and are now hooked.
We can't wait to play the full game, and wish the demo was longer.

Suggestion - CO-OP/MP
That being said, I think it's rare to find a cozy game that both of us enjoy, so if there is ANY chance that there might be a co-op/mp feature coming up in the future, so we can build our abbey together (or have neighboring or rivaling abbeys), that would be great.

Animation Bugs?
I placed the basic cooking object (a cauldron, I think?). The cook started walking towards it. I decided to move the cauldron a few steps to the side, but the cook still walked to the original spot and started her cooking animation mid-air. She readjusted to the correct spot later, but it did take some while. This isn't that serious at all, but maybe this feedback can help.

Happiness Level
At first, it was difficult to figure out how to keep the staff happy. I don't think it was THAT bad, but there weren't many objects that could cheer them up during the demo, so I just spammed the same object over and over. Also -- does the light have an effect on their happiness? I'm unsure.
Lastly, I assume this is for after the demo, but the staff has a drunkenness level? I assume we're supposed to hand out ale to them down the line, but I didn't notice how to do this during the demo.

Final Words
Looking forward to playing!! :))
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Dr.H  [developer] 26 Nov, 2024 @ 5:33am 
Originally posted by Mari:
Super Fun!
My boyfriend and I heard about this game via TikTok in the middle of the night, decided to try it for just a second, and are now hooked.
We can't wait to play the full game, and wish the demo was longer.

Suggestion - CO-OP/MP
That being said, I think it's rare to find a cozy game that both of us enjoy, so if there is ANY chance that there might be a co-op/mp feature coming up in the future, so we can build our abbey together (or have neighboring or rivaling abbeys), that would be great.

Animation Bugs?
I placed the basic cooking object (a cauldron, I think?). The cook started walking towards it. I decided to move the cauldron a few steps to the side, but the cook still walked to the original spot and started her cooking animation mid-air. She readjusted to the correct spot later, but it did take some while. This isn't that serious at all, but maybe this feedback can help.

Happiness Level
At first, it was difficult to figure out how to keep the staff happy. I don't think it was THAT bad, but there weren't many objects that could cheer them up during the demo, so I just spammed the same object over and over. Also -- does the light have an effect on their happiness? I'm unsure.
Lastly, I assume this is for after the demo, but the staff has a drunkenness level? I assume we're supposed to hand out ale to them down the line, but I didn't notice how to do this during the demo.

Final Words
Looking forward to playing!! :))

Hi Mari! First of all thanks for the amazing feedback, such words have the amazing power of motivating the team even more! (Btw, today we are doing a QA at 17 in our discord channel in which we will probably announce the next steps, release, etc - https://discord.gg/MQhUz8Ye?event=1308453690230968341)

I am super super happy that you guys had such a nice time with the demo, the feedback is being amazing and we couldn't be any happier about it!

Regarding the coop/multiplayer, we had thought of that a long time ago, but we came to the conclusion that it was far too much work, and very complex to integrate in a tycoon such as Ale Abbey. Our motto is never say never, but i think if something like that would ever come it'd be a lot down the line (we have so many ideas already to make the game shine :D )

I think the cook/cauldron bug has been already fixed in the full game (right now we can't update the demo often as we're focusing first on the full build for the release), but I am gonna check with the programmer just to make sure!

As for the Happiness level (and a couple of other areas of the game that a lot of people found confusing and with not enough information) I 100% agree. I got started less than 3 hours ago working on the design for the info system for Fermentines' satisfaction, on the thought bubbles to show above their heads, and maybe even on a complaints box (that might come later))

We're making sure that the mechanics of the demo are preserved and carried over to the full game, but adding also enough to make a much longer run interesting (unlocking styles, unlocking markets, etc)! PS a small trick to play the demo longer in case is not to deliver the unlock order to the Local Lord, that's the end trigger of the demo ;)

Cheers and thanks again!
Dr.H
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