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1. I love the idea (and it shows that you know brewing pretty well too ;) ). I just added a note for the future (definitely post release) about a Well room, it's pretty cool and gave me some nice ideas.
2. I have this idea, for a "remote" future, of a Garden DLC with the full cycle of ingredients in-house production, including malting the grains, etc. For now it's pure theory, but if the game goes well who knows :D
3. We already implemented in the full build the ability to upgrade the building a few times, so that it grows and supports a larger and cooler monastery, more news soon!
4. I love this idea too. It makes a lot of sense for late game. We want our game to have stuff distributed over the course of a long progression, and this sounds ideal when the player has had their share of bribing the bandits!
Tutorial 1. >> Addressed already, we are improving that whole part of the UI, added a tutorial specific about it, and set a sign that says what to do with those orders :)
Really really happy to hear you enjoyed the game, it boosts are enthusiasm to make it shine as much as we can!! Now I am back to implementing stuff!
Cheers
Dr.H
We might have mentioned it somewhere! Not for now, but for the future, i'd love to focus a whole DLC on making Mead (as i love brewing mead too), having the apiary for honey, and a some different set of recipes and rules (one idea is also for cider, but for now the eyes are all on the release and a gigantic and rich base game first :D )