Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To this game though. I agree with ALL your points. The difficulty ramps up way too quickly. I think mainly it's to do with time. There isn't enough time to both learn the game and/or explore the first map, or any of the maps really unless you get super lucky with resources and several artefacts on one map and put them all into points, I think the days being longer in duration would help a lot. That way we still have the same amount of days until the storm arrives but have a fighting chance at collecting resources. I still like a challenge but sometimes it feels impossible from the word go.
The AI has me laughing sometimes with the quirks but in a good way, as much as it can be frustrating because of the limited time, it's also funny. Like you mentioned with the constantly dropping things. I can't count how many times I've yelled at them to 'Just pick it up!'
Having said all that though. I absolutely love this game. Currently it's a demo, just a demonstration. Demo's aren't much more than proof of concept really. Then we'll get to early access, which is really what we used to call a beta. This demo is much more fleshed out than a lot of EA titles.
I love the replay-ability, I have so many hours in this game. Still haven't beaten it, but I'm getting there.
The art style is well done, the ui is great even for me with limited sight. I like that I can play this completely with just a mouse. I'm hoping they consider more accessibility options for EA and full release down the line. Such as UI scaling options for one and a closer zoom. The possibility to work better with screen readers etc. Perhaps look at making some of the warnings more prominent for those playing with no sound, such as the -monsters are coming- on the left hand side of the screen.
The little attention to details, and animations, like when a Golem taps its foot at the workbenches, or takes just a pause to jump up two blocks high or to a ladder off the ground, so it looks like it's an actual effort to do. There's plenty for the devs still to do, but I think they're doing great. It's been nice to see them here in the steam forums, not just discord. I also realised last night that this is the only game I've been playing since the demo came out and I installed it. To that point, this game has been left running all the time in the background when I'm not playing, and I've had no issues at all with my pc or the game crashing.
Nice job Devs. Keep going.
things that could be useful is a tooltip for how much material is currently needed to finish building something. i know its in the menu but visible, i forgot what its called hotkeys? so it be easier to change between stuff.
another thing is when you press a button on the UI sometimes it cancels the tool right when i click to select something
I wish there was more explanation as to what the souls did for the golemns, however, and if using more than one soul would make them any better at something (such as mining or crafting).
I also found it difficult to do everything after the first or second world because I couldn't get the resources. There wasn't enough time in the days or enough golemns to spread around to all the jobs needing to be completed.
If the information is already available, I couldn't find it, even with the tutorial. Have yet to complete the game, but still looking forward to updates.
I've just read through everything including the comments, and I'm still digesting them, but some quick comments:
The difficulty, we see in hindsight was not quite difficult in a fair way. Our thought process was that we wanted a satisfying taste of the full game that wasn't just the beginning part, but more of a really condensed experience. But I think in some areas we didn't follow through enough to be a fair enjoyable challenge.
The Early Access launch version will have a much gradual difficulty increase, and we've balanced things in a way that it may be a bit easier in general. If you do check out the Early Access, we would appreciate more feedback on the balance.
The Golem AI. I really do apologize for the stress the Golems have been causing.
We realize it was a problem point, and we've fixed the bugs we've found for Early Access launch. We will continue improving the AI as a high priority throughout development.
Thanks again for taking the time to try the game, and give us feedback.