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But you have to keep in mind that the game is more of a puzzle than a shooter, so the emphasis is on the puzzles.
All hints can be found either in the notes or in the terminals. In the doctor's office there is a terminal with the code for the toilet, and in the toilet there is a key card with which you can open the door of the checkpoint.
To prevent enemies from attacking you unexpectedly, I recommend closing the doors behind you.
The core game is great! but your enemies are tanks and I dont see any way to heal. hopefully, you figure out a way to make the enemies not murder you nearly immediately everytime.
otherwise, i love it. very system shock meets The Thing.
I continue to work in this direction.
Also, in the full version of the game, there will be both illuminated levels and levels where it is dark in some rooms.
If i recall correct room you can see the code trough the window from another room this oversees. As for the mad woman - you just close the door, access the console, and the open the door and either club her to death, or run out to have more space for kiting and club her to death.
In general, you can just club singular enemies to death, most of the time you don't even need to kite them all that much or at all. And then you have all the ammo and some to unload on groups.