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Spawning of new enemies in the demo version is poorly implemented, but an update will be released soon, where it is implemented much better.
Enemies don't appear from nowhere. If you look closely, you can see corpses covered with a sheet. Right now you can't do anything to them until they stand up, but in the new version you'll be able to shoot them in advance to prevent a sneak attack.
1-add a shuffling sound before they spawn so it's clear.
2-(it may be the case already, but I wouldn't have noticed) add some splatter where they used to be so it causes the conection.
Additionally, it still doesn't change the fact that the enemy getting up only AFTER I do something will get old. What would have helped me not think it was just random spawns was if the player character would be able to comment on them. System shock does this for its dead bodies under tarp. Because as they were, my brain filed them in with other clutter.
I'm not sure shooting them would make for a good solution. Maybe it could delay them reviving? But realistically it'd just make it a matter of shooting everyone dead in the head before moving on. Maybe up until the player puts paws on the first weapon you can have them on a setpiece-type timer, where they don't get up, but then afterwards set a timer (+/- a random value to keep the player on their toes) for when enemies get up. You could even add checkpoints past which the timer actually gets triggered to mimic that in an organic way. Like that it also affords the player the chance to see one of them "spawning in" and make the connection.