Dustland Delivery

Dustland Delivery

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Trade Interruptions: Bug or Feature?
I haven't been playing long, but so far, in the half-dozen or so trading runs I've made, an event triggers at the point of sale where a merchant tries to cut in and flatten the value of the good I invested in hauling... fine--but:

-This happens 100% of the time
-This happens regardless of trade good or location
-The merchant is always from the same faction as the city, so refusing always creates a follow-up event where the queue jumper is waved through anyway (having a consistent choice to accept the same spammed negative event or have it happen regardless is always extremely fun for the player and an incredibly efficient use of dialogue boxes /s)
-I am forced to sell at an effective loss no matter what I try to do
-There is no apparent way around this problem, no hint at there being a larger plot or quest-involved problem

I expect challenges from a game of course, but what gives? I'm just confused. I'm chalking it up to bad luck and a small sample size of playtime, but right now, a major aspect of the game is not fun. I have yet to experience a single successful trade in a trading game. If I'm going to find it worthwhile to continue, I need to know if this is normal and can be mitigated through familiarisation, strategy, items, progression within the game, etc. , or if there's something else happening.

Thanks
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Always say no unless they are like -5 or 0 Rep, it's easy to farm Reputation with Clout later if you wanna join a faction. You want scrap? Well do missions or Sell Cooked Food with good stress relief (Preferably Legendary Versions with your 40+-50+ cooking person) Build Starlight City Early so you get Key Ingredients like Spice from Orchards.
Tahnval 1 Sep @ 3:01pm 
Originally posted by Pawlo:
[..]I need to know if this is normal and can be mitigated through familiarisation, strategy, items, progression within the game, etc. , or if there's something else happening.

Thanks

The feature itself is normal but the way it's happening in your game isn't. Far from it. It should occur sometimes, not always. It should sometimes be from a merchant of the same faction as the city, not always. Something is wrong.

Trading in goods directly isn't the best way to make money in this game. I hardly do it at all any more. My main job in the game is being a courier, which pays better. My two settlements do more trading with the caravans that visit them than I do with anywhere, and that's only the secondary trading that my settlements do. The main trading they do is contracted trade deals.

There's a balance issue that opens up an easy mode for making money - selling food at a stall in a settlement you don't own. The pricing is completely off. It's more profitable (than trading in goods) to drive around buying ingredients and make food from them, even if you don't have a highly skilled cook and you're only selling simple two ingredient meals. If you have your own ingredient supplies from your own settlements and you have a highly skilled cook and you sell more complex meals, the income is silly.
It could be that you're just getting extremely unlucky, or could be a bug... seems more likely to be a minor flaw in the rng that generates that particular event.

I had 1 or 2 play sessions where the same thing happened, every (or nearly every) trade was interrupted with that event. However on the flip side, I've then had play sessions where it literally didnt happen at all, across dozens of trades....

In 38 hours of play, I've only had I think 2 occasions where my refusal was ignored and the other trader was allowed to go first regardless.
I've seen the event where the trader asks to go first but I've never encountered the one where you say no and it screws you anyway. That's news to me.
Flash 16 Sep @ 11:29pm 
Originally posted by Daynen Drakeson:
I've seen the event where the trader asks to go first but I've never encountered the one where you say no and it screws you anyway. That's news to me.
Yea thats actually an issue where the game sometimes assumes you pressed yes. Its already been reported but dunno if the devs even saw the issue
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