Titan Souls

Titan Souls

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WingStone 9 Dec, 2015 @ 2:00am
Good game, bad save point.
Make me very sad, walking same road again and again and again...
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Showing 1-15 of 28 comments
Dia Shakes 13 Dec, 2015 @ 11:38pm 
I think they did this on purpose, it's like a rage inducing punishment for dying.
Sea 26 Dec, 2015 @ 5:49am 
The death screen is long too... it's like 50% of the in time game....
Blackziggy 1 Jan, 2016 @ 4:29pm 
Well, sometimes you quite have to make a long walk..
UmeHearts 1 Jan, 2016 @ 5:37pm 
:/
Finding Meme-O 3 Jan, 2016 @ 7:49am 
I think it would be best for the game world to have checkpoints located near to each set of bosses, or atleast not 10 minutes away. Its punishment enough that you only have one arrow. Maybe even allow a sprint feature?
Wait, are you serious, KawaiiTechnoPoneh? There are checkpoints at each set of bosses. You need to step into the magic circle to unlock it and it tells you how many bosses are left in the area.
Giappo 4 Jan, 2016 @ 8:53am 
I totally agree with you.
Hanki 5 Jan, 2016 @ 4:23am 
Where is the problem?
You want the checkpoint inside the boss area?
There is a checkpoint everywhere and you just have to take 20 seconds to get to each boss...
20 seconds is a deep exaggeration, even.
generatedname 6 Feb, 2016 @ 1:33am 
Originally posted by Tactical Fleshlight:
Wait, are you serious, KawaiiTechnoPoneh? There are checkpoints at each set of bosses. You need to step into the magic circle to unlock it and it tells you how many bosses are left in the area.

glad to hear that! I was nervous that I would get lost or put the game down for a bit and never come back for fear of not remembering what I need to do.
Cawotte 6 Feb, 2016 @ 6:14am 
Originally posted by ๖Dia_haze:
I think they did this on purpose, it's like a rage inducing punishment for dying.

Well, after seeing most of the community whine about it the devs should understand this isn't a good mechanic nor a great idea. Does Super Meat Boy send you back to menu everytime you die ? No. You die, instant reset, die, instant reset, that's the core of a Die & Retry game like this. Not a walking simulator.

20s isn't much, but when you die easily in the first 5/10s ten or fifteen times in a row when starting a new bosses you easily spend more time dead and walking than actually play.
generatedname 7 Feb, 2016 @ 4:08pm 
Originally posted by Cawotte - Fr:

Well, after seeing most of the community whine about it the devs should

no. this is a bad attitude to have for video games and its the reason why just about every AAA title is pure garbage. keep the "everyone gets to win" and coddling to those big publishers and at least let us have good indie games.
koimeiji 7 Feb, 2016 @ 5:02pm 
it's easy to miss, but holding the dodge button (keyboard, X) lets you sprint
[Bird]ArthurBOP 9 Feb, 2016 @ 4:42pm 
Save point is ok to me.
Fidel 11 Feb, 2016 @ 11:02am 
Originally posted by Cawotte - Fr:
Originally posted by ๖Dia_haze:
I think they did this on purpose, it's like a rage inducing punishment for dying.

Well, after seeing most of the community whine about it the devs should understand this isn't a good mechanic nor a great idea. Does Super Meat Boy send you back to menu everytime you die ? No. You die, instant reset, die, instant reset, that's the core of a Die & Retry game like this. Not a walking simulator.

20s isn't much, but when you die easily in the first 5/10s ten or fifteen times in a row when starting a new bosses you easily spend more time dead and walking than actually play.

This is exactly right. It's not that you're spending hours each time, but the combined time you spend walking back to the bosses is more time than you spend fighting them, which makes this more of a walking simulator than an action game.
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