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Build variety much better in DS2. World and dark/sad story aswell.
Life gems are similar to DES grasses as you can often find them from merchants.
Usually, areas are hard and bosses are easy as in DES.
DS2 NG+often spawns phantom enemies like DES in Black word tendency.
This mechanics is sadly missing in DS3,ER.
DS1 had grave lord summone phantom enemies on NG+.
That said ER did polish and bought back many things from DS2.
Sadly, DS2 is mostly known for its weak polish and hitboxes,gank squads and many players often skip it.
Indeed: DS2 featured a number of innovative mechanics and ideas that, sadly, Fromsoft seems to have dismissed; opting for their tried and true Dark Souls 1 methodology (never mind how half-baked DS1 was, lol). It's a shame how unjustly despised this game is: it made sincere attempts to evolve the overall formula of the series, but was largely hampered by a lack of serious support from the company.
NO idea why at least they did not use Bonefire Astetic for DS3 and ER or NG+ only enemies.
Of course, yes: I'm not denying that at all. I was simply putting emphasis on the hypocrisy of DS2 being maligned for some of the things that DS1 also didn't do particularly well.