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smack talker until the end?
- are there any difference between banishing the troupe and killing grimm? i just unlocked their area after dreamnailing something in howling cliffs (im okay with spoilers)
- i am planning to complete all the achievements and 100% the game in the future. should i make another savefile just so i can save zote and fight him in the colloseum? i really dislike him and would prefer leaving him to die in my 3rd save
-The only real difference is the charm you get. As you progress their quest you will unlock and upgrade a charm that gives you a little flying buddy that will attack things, killing Grimm (specifically, the dream-nail fight, not the regular fight) will upgrade that charm to its max. If you banish them instead (you will be given the option while collecting flames at a certain point), that charm is replaced with one that has an escalating chance of preventing damage you take. Banishing the Troupe means you can't do the dream fight, but you can still play the fight later once you unlock Godhome and the Pantheons.
-It would probably be most reasonably done on your 100% steel soul file, you have to explore and get most everything anyways, so you don't really have to go out of your way to do it then. You could also go out of your way to save him while doing your speedrun, it would only take a few extra minutes to save him in the two locations. Then after you complete the speedrun, you can go back into that file and get whatever upgrades you want to complete the first round of the colosseum and get him then.
The main tangible effect of leaving him vs saving him is a unique dream fight against him if you do his quest. Also unlike dream Grimm, not unlocking Zote's dream fight prevents him from appearing later in the Godhome pantheons, which makes them somewhat easier.
Well, banishing them means you're a big wimp who avoided one of the best bossfights in the game. So there's that.