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But a high-leveled Sun Ring would make this game easy even at Nightmare lv. 1 on a new game+
Plasma nerfs Nightmare mode too sadly...so it's tough until you get to that point.
But I don't think any damage-scaling would have mattered. I nerfed Nightmare mode because I was never touched with Plasma, not because the damage wasn't high enoough. Plus I had already practiced every boss to beat them with no-damage on regular mode for the items drops there. Those combined made it a breeze, regardless of damage scaling.
Damage probably should have scaled based on some % of original enemy damage or something to even out the curve, which would have made the game more balanced.
i mean, like, basically this is "yeah, this item you get after clearing 100% of the game is game breaking. . .if you spend another 50 hours grinding to get it to to ridiculously high levels, way beyond what is necessary to beat the game."
why shouldn't the prize for 100% completion be OP?
My orbs were like level 13 at most, by the time I finished a playthrough at normal difficulty. This was not a speedrun; this was my first playthrough, and I got 100% map completion and 100% lore completion, just not 100% item drops or bestiary.
Now I didn't spend all my orb crafting things but I didn't have that many of them either. If I only used one orb the entire game and dumped all my crafting efforts into it, I still doubt I'd be at level 200.
But as for my original question, does anyone know of any orbs that scale in value like this? Some have binary effects, while others scale in a much more gradual fashion so that even the continue to get more powerful all the way to 999.
unsure if bleak ring scales but if it does that could get pretty dangerous both ways (sequential hits boosts both damage dealt AND taken)