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What you can do but is a absolute waste of time in this case is make a .bat file outside of the game and put all commands on a separate line.
Than run the .bat file from within console and let the script run.
This is useful for prepping a fresh character startup or test case for example but not for editing landscape, settlements.
You just have to pay attention to how to use the insert key. You'd be using this while working in settlement mod. i'm positive there are a hundred videos about this subject explaining how each feature works.
Usually you have to be LOOKING AT an item, rather than HOLDING IT (in build mode) to activate certain things like the height changes and whatnot.
If you just need to realign something, using F1 will do.
In build mode with Place Everywhere active, press F1.
Find the item you want to be the 'right angle / height/position'. It will NO LONGER BE SNAPPED to its neighbors. When you have it in a position, you can then re-enable F1 snapping and ... snap the other pieces.
So technically speaking you NEVER have to do this to all the items as long as they will snap to one another in the first place. Just use the mod positioning in the console on ONE item. F1 with Place Everywhere, and BANG look at that, they are all now in the right direction. Yes you'll have to retouch everything but ... I mean, it works fine.
I would on occasion like to have multi-select available that would, for instance, let me select a floor piece and all the NON-SNAPPED furniture items sitting on it and be able to move that around as an integral unit. If that what what the [NumInsert] key allows, then I don't know how to use it. I tried an experiment or two with it, failed, and gave up. Imagine a mode that one could enable that would treat as monolithic ALL objects that are snapped to - or sitting upon - the object that is pointed-at: a player could pick up and move an entire house and everything in it. For performance reasons, the game would summarize the whole thing as a simple wireframe that wouldn't tank framerate.